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Old 11-11-2011   #13
Persian McLovin
 
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Originally Posted by baargle View Post
Technical?

Sounds like you don't have a clue. Different games use different resources, all PS2 (generally speaking) will run a game with the same level of performance. Newer games (generally) will run slower than older games, use more resources. When emulating a game, things change, the emulator might have certain functions more optimized than others. So the strengths and weaknesses change, i.e you may find games that run at 60fps on the PS2 run at 20fps under a ps3 emulator. You may also find that games that run at 30fps on the PS2 can still run at 30fps...

But if you didn't automatically assume and know this, then you will never understand anything technical.
This is actually insane, I cannot believe that was a reply to someone who also didn't get the point of my post and now you haven't either...no disrespect but you're a moron.

I have no idea why people are diving into the ins-and-outs of Tekken Tag Tournament as I only gave a random example and is not the fundamentals behind this topic!

Jesus Christ I shall try and say it again what my point is. Step 1: There is NO, I repeat NO software-emulated PS2 backward compatibility on ANY Japanese PS3...please tell me you get that first simple point!

Step 2: With that in context, that means that a Japanese game that runs on a software-emulated PS3 for its PS2 games (ie, ZERO Japanese PS3s) is absolutely pointless! Why? Because unless you have an illegal modification involved such as a Cobra USB dongle that gives owners of software-emulated PS3s region-free functionality, you would never use a Japanese game that is software-emulated because IT HAS NEVER EXISTED IN JAPAN!

Step 3: Bottom line is...what is the point of having a Japanese-only game running perfectly on software-emulated BC PS3s when a softare-emulated BC Japanese PS3 has NEVER been developed!

My God I have no idea why some of you cannot grasp this simple concept and then on top of that you have some Einstein's coming in and talking about specific games...I AM NOT BOTHERED ABOUT THAT IT WAS AN EXAMPLE! My beef was purely with the Japanese-exclusive games running on non-Japanese systems that would never be known without the use of the Cobra dongle.

If someone replies and doesn't understand this on a basic level, then I recommend you go and post in the "high IQ determines if you can post thread" because you need to plead your case.

Originally Posted by VIRGIN KLM View Post
Hey I'll explain you why this happens in most launch games.
Make a comparison between let's say Tekken Tag Tournament and Tekken 5 visually.
Big difference right?
Both use pretty like the same resources so why is Tekken 5 still looking better than Tekken Tag Tournament?
Well this is where smart coding and smart developing mechanisms come to the talk.
In this case Tekken is a fighting game, it's relies on acurate moves and timming right?
What is needed for such thing to work? A constant fps right?
Well these 2 games use 2 different ideas of mechanisms how to handle the game not causing fps dropdown.
Note every little info that I write now:
Tekken Tag Tournament (2000) uses a simple technic to mentain smooth constant fps during the whole fighting sequence (and in the whole game possibly) by reserving an ammount of resources just a bit before the thresshold of PS2's hardware limits.
This ensures the game will almost never if ever have a single dropdown in fps but this causes fatigue to the system, hence in this case a very very heavy task for an emulator to handle.
Atleast this was the idea in 2001 how developers can tackle the phenomen of fps drodown.
Now Tekken 5 (2005).
It's 5 years later. PS2 hardware may be the same but smart coding/developing technology really made a huge evolution since then.
Tekken 5 uses now an advanced mechanism that can let PS3 use nearly to double resources than Tekken Tag Tournament and mentain constant fps and gaming stability.
How is that archieved?
The trick is mostly on a mechanism that smartly adapt the needed resources on the fly without needing to preserve resources that PS2 is not going to use them in most cases making the game having more air to breathe visually and less heavy task for PS2 to handle, so the same will apply for emulators.

Another perfect example of such mechanisms is on WWE Smackdown vs RAW games on PS2.
You have a yearly example of the steps developers did since the lauch of the PS2 till today.
Compare this:

to this:


Believe it or not the second one is more easy to emulate since it uses better resources-handling mechanisms than the first.
I know all of this bro but thanks for your reply! My main beef hasn't been with select titles and how they perform, it's why are some games (Japanese-only games) perform on software-emulated BC PS3s when the owners of those consoles would never get anything out of them as the PS3s PS2 emulation is region locked and that a software-emulated BC Japanese PS3 has never been created! It's a contradiction and does not make sense to have Japanese games performing when they've never been needed until now that we have Cobra USB to remove the restrictions placed by Sony in the first place.

Peace.

Last edited by Persian McLovin; 11-11-2011 at 06:33 AM.
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