Originally Posted by Persian McLovin
Second part of all this is...do you think there are unreleased emulator files that could allow more games to play played/performace increases like the hacked emulator profiles for JTAG 360's? Although they're from 360 devkits aren't they and the comparable counterpart to that was TEST machines which don't have extra PS2 emulation files within their respective debug firmwares, correct?
Oh well...maybe one day perfection for all models could be achieved although I doubt it.
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Well it's not like we can say yes or no, it was years obvious and Sony recently proved it! xD
PS2 classics rely on this function/idea, profiled emulation.
Microsoft was the innovator on this idea, since the target hardware is only one specific hardware and not many possible, they could optimize the emulation for those games on this hardware.
Also, no, ALL TEST consoles include ALL of the ps2/psp/psx emu files (and all the retail files even though stuff are disabled, this is an other history,(think of it like DLCs that are on a disk and you unlock them via activation), whether they are backwards compatible or not.
This is where Cobra relies on the PS2 feature on non BC consoles, bringing a TEST(2.50)/Debug function on retail consoles.
The difference is something in the kernel and the vsh.
Also take a good look at this:
http://www.ps3devwiki.com/index.php?title=SKU_Models
Btw, I played today Crash Bandicoot Wrath Of Cortex and Twinsanity on a console that lacks EE. The emulation of WOC (CD game) was perfect but on Twinsanity (DVD) may seem good but what going wrong is not obvious to the naked eye/visualy. Game tends to have a bad handling on the autosave system causing you constantly after the save autosave to PS3 being unable to overwrite the previous savegame and corrupt the savegame. PS2 emulation hangs forever, you have to reset the game and when you load the game freezes again, the savegame is obviously corrupt to a type of corruption PS3 don't recognize it as corrupted data. You have to play the game and manually save it. So is that story ringing a bell? The most commoun problems with consoles that lack EE is access to memmory card, so does the non-BC at all consoles that also lack the EE. EE seems to play a huge part on the I/O handling of the emulation even though there are situations that PS3 cannot digest and fail compared to a non EE BC console.
Another thing I wanted to add is that I completelly forgot that I had a Kingdom Hearts 2 (E3 Preview Beta Build) DVD that appears to be Japanese regioned. I've tried to put it on that PS3 I said above and it worked!(different region).
I turned out that I was correct.
Japanese tittles and debug games (they don't have a gamecode like SLUS000.00) use the same territory flag as the flag PS3 recognises as region free.