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Old 02-19-2012   #1866
aldostools
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Originally Posted by deank View Post
Yes, but DO NOT USE a valid RELOAD.SELF file, otherwise it will be executed. Just create a dummy RELOAD.SELF (for example rename a .jpg picture to RELOAD.SELF or create an empty text file). Have in mind that it will only show the PSN title, but won't be able to launch it (unless you unself2 the PSN/NPDRM EBOOT.BIN of the game to an .elf and then make_self it and save it as RELOAD.SELF).
I already posted about this 3 weeks ago, but I think it is still good to remind this alternative method to show PSN games in multiMAN and have them playable from USB (without having to use the gameDATA tool):

Originally Posted by aldostools View Post
I have noticed that some PSN games can be played from external HDD, if the game folder (/dev_hdd0/game/NPXX00000) is moved to the GAMES folder on the USB drive. It only needs to have a BD game folder structure: /dev_usb00/GAMES/NPXX00000/PS3_GAME and leave the EBOOT.BIN, ICON0.PNG and PARAM.SFO in the internal HDD /dev_hdd0/game/NPXX00000

Once the PSN game is mounted with multiMAN, it can be launched from XMB using the "★ /app_home/PS3_GAME/"

It would be convenient if multiMAN could verify these NPxx0000 games when they are launched and auto-copy the EBOOT.BIN (SFO and ICON) to /dev_hdd0/game/NPXX00000 if they are not present.

NOTE: Not all PSN games from external HDD work with this method, but many large ones do...
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