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Old 03-26-2012   #16
TizzyT
Homebrew Developer
 
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Originally Posted by Glowball1 View Post
@ opium2k

Thanks . I haven't really tested that way fella (I will though). I got the fulllscreen version by editing the game_ext.rco (psmove images) then edit param.sfo telling the ps3 that it uses the psmove so it loads the images before the starting of the app/game. I can remove the particles and change the background colour now also. After the coloured wave tut I will of course share how. But if fullscreen works in this rco it won't be needed lol.
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@ TizzyT

Thanks man another gui maybe??? lol
Sure maybe, just tell me what has to be done and I'll see what I can do. But from the video can't you program too? I mean how you make eboot in the PKG if you didn't?
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