Originally Posted by svenmullet
What I was thinking was to hex-edit the title ids in the ps2_emu.elf files (and ps2_gxemu.elf, ps2_softemu.elf) from a game that installs to HDD (and boots without the disc? Do any of those exist? I'm thinking Playonline but I don't know it's title id) to another title id (say SCUS_974.02 Killzone) then re-self them and put them back in dev_flash. Pop in the Killzone disc and see if it installs to HDD and is bootable from XMB. Unfortunately, I'm dog-tired and have to work tomorrow, but I'll pursue this later. Only problems I can see if this does in fact work are 1) I don't know if there actually is any PS2 discs you can install and run from HDD without the disc inserted, although Playonline seems to be one, and 2) that's a lot of work to install a single game, you'd have to edit the files for every game you wanted to install.
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I think the only one game confirmed to install fully is "FF XI"... i was reading about it time ago in the official FF forum, there was a guy saying that after the installation you dount even need to insert the disc in the drive
Originally Posted by svenmullet
The reason I think this will work is because of the location in the elf of "SCUS97269". It is absolutely a section that handles creation of PS2 HDD partitions and installation to HDD.
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Have you seen any reference of the 2 types of installs ? (categories "2D" and "2G")
Originally Posted by svenmullet
PPS- if what I think happens actually happens, BC PS3s create a bootable installation of Playonline when they find that title id inserted; it's triggered in ps2_emu.self. They create a HDD partition in hdd0/game/(title id folder) which places an icon on XMB that boots the partition. Change the title id to whatever you want in the elf, insert that disc, and ps2_emu.self thinks it's Playonline, so installs it. Once you have it installed, you can FTP/copy it out and use package creator to make an installable package of it! And I can't see why this package wouldn't run on any PS3, even non-BC.
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The difference between the 2 installations is: category "2G" is bootable, but "2D" is not
What you are trying to do... i think is a installation of "2G" (this is what im looking for, to document it in the wiki)
I created a content folder with a PARAM.SFO marked as "2G", and i assure you that it boots (but i had an error because rest of the files was frankenstein)
And you can pack this in a .pkg of course, i have to add that i tested in a ps3 slim and the frankenstein was trying to boot
Obviously there can be other problems later, but the first step (a "2G" booting in a slim) works
Originally Posted by TizzyT
LOL nice to see someone is updating the wiki .
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Yes, im using this thread as a "feedback" to complete some pages

The most affected page is this one
http://www.ps3devwiki.com/wiki/Emula...ons_in_PS3_HDD
And these are the edits i did to the page the last days
http://www.ps3devwiki.com/index.php?...action=history