Im a bit lost with this config file in "ps1 classics", i must admit i spent not too much time in what you wrote in the eboot.pbp page
It was the other day when i readed it and i thought in helping you to cleanup the talk page (for you later move things from talk to front) so i tryed to prepare the others pages to move things (mostly the structure of this virtual memory card)... but i did it wrong and i was trying to repare the mistake when the wiki went down, i have to finish reparing this... and in the road... the "game saves" page its having a much better look

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Well, i had some time to read again your last messages, and there are some things i didnt get and can be interesting:
Originally Posted by Lady Anne Blunt
When erasing the folder CONTENT, psp emulator is still trying to find it and give you a message saying there are no software manual (from memory)
I changed for MN (1P is much more inconvenient for test and the software manual is within options so like you said, in this case the emulator)
I believe there are something i miss on the SFO (because on psp, if i m correct, same category can have or not that software manual option)
within ps3 game-----the icon of software manual appear after pressing home, but seems not possible to load it
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Ok, this tests by erasing the file is important, so there is something activating it (and is not in the main PARAM.SFO)
My first idea is it can be in the other PARAM.SFO (inside the eboot.pbp) because when you use the manual you are inside the game so both PARAM.SFO's has been loaded
Originally Posted by Lady Anne Blunt
within ps3 game-----the icon of software manual appear after pressing home, but seems not possible to load it
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What you mean ?... a category "HG" with the manual ?
Originally Posted by Lady Anne Blunt
Thanks you about the pocketstation page if you noticed, there are someone else just after, got this infos about Talk:CXD5132R-1....and linked to pocketnews.blog something... so at least may be indirectly it give more result than i expected.
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What is this url ? i missed this in the wiki
There are more references to pocketstation in the .xml for virtual memory cards, look:
vmc_savedata_plugin.rco/English.xml (lines from 78 to 84)
Code:
<Text name="msg_application_ps2">Software (PlayStation®2)</Text>
<Text name="msg_application_pocketstation">Software (PocketStation™)</Text>
<Text name="msg_setting_file_ps2">Settings File (PlayStation®2)</Text>
<Text name="msg_your_bb_navigator">Your PlayStation®BB Navigator</Text>
<Text name="msg_system_driver_ps1">System Driver</Text>
<Text name="msg_system_driver_ps2">System Driver (PlayStation®2)</Text>
<Text name="msg_system_data">System Data</Text>
These are different formats inside the memory cards (both ps1 and ps2)
I said pocketstation software is not bootable, but this makes me doubt (i still keep thinking is not) but...
Probably the ones related with PS1 has a specific flag inside the "slot" of a PS1 memory card... and it must be a flag in a slot because PS1 memory cards was composed by 15 slots of the same size (i doubt this PS1 memory cards had a header for the whole card... probably a header in each slot)
This is what you was doing when you activaded pocketstation ?.... changing bytes in the virtual.vmp's slots manually ?
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Also... there is a "ps2 software" recognized... i wonder if this is bootable
The other lines... i have no idea what are but will be interesting to take a look about what google says
Originally Posted by Lady Anne Blunt
...the file, config (generated with ps1 classic game), i m trying to understand, at first i though it s working with flag and related to slot of memory card (because setting options of ps1 emulator are displayed a bit strange, like up or down flags)...
...contain few bytes i don t get, they change each time game boot...
... is only for ps1 game, and only after first boot. I don t know if this file is a part of the ps1 emulator (as index, related to ps1 emulator to get options quickly such disc switch or slot)...
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But what is the exact path of this file ?
I always ask for the paths, because for what i have been seeing... all the installed content (from .pkg) is stored in dev_hdd0/game/... and nothing in this folder changes after the install
The only way to add or change files inside dev_hdd0/game/ is with another install (a patch)
I think this is not 100% correct (because there is a .pkg for an avatar over there that i think it makes a rare installation, im not sure if this ones can be considered)
So if is not in the install folder... is in the save game folder ? (and ps1 games has no save game folders, are inside virtual memory cards)
Or im wrong ?... im completly lost
My last edit:
Ohh noes, this is wrong this happens to me for talking too much :D (but it helps me to put a bit of order in my ideas)
Now that i read myself i realized category "GD" is used in gran turismo 5 to store patches but also to store "replays", photos, etc... generated by the game.
Originally Posted by Lady Anne Blunt
SAVEDATA_FILE_LIST, on ps1 classic game, is filled with zero on the PARAM.SFO near SCEVMC0.VMP (i didn t save the game, just installed and booted for generate that config file, and i think this PARAM.SFO and ICON are sent to psp when exports so i need to correct the talk on eboot.pp (not only eboot.pbp and document.dat are sent).
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This is right, "PS1 & PS2 classics" when installed in dev_hdd0/game/ contains a folder that is used only to generate files (2 virtual memory cards,1 .SFO and 1 .PNG) for the "export to USB" function
This files inside the install folder are used a a blank layout for the ps3 to fill them with data when you export
So if you want to look if there is something hidden there you need to hunt them in a USB territory, not inside dev_hdd0/game/
My last edit:
Uhh, then this is wrong too ?... this needs another check, but we cant do it with ps2 classics