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Old 04-27-2012   #40
sopaj96
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Originally Posted by mirkie View Post
I am sorry to tell this but, most games use serverlists or random connections. That goes trough there own server. Which means you have to write a server for the serverlist/random connector and you have to bypass PSN login. Which also means you have to write a server for PSN.
To make it 100% functioning, you have to packetlog for weeks and implement it in your servers.

This all could be done.
To get all this you have to be on 4.11 and must log packets. It isn't as easy as writing a server for computergames, because we actually own those servers.

Also there could be some other random stuff. This is a time killing process.
Well how about bypassing login ?
When I connected my ps3 4,11 to psn via proxy ( can see whatever ps3 connects to ) and it connects to one link only, if we could combine this with a packatlogger we might be able to log into psn Or do you have any ideas ? Feel free to write it here or pm me I'm not one of these annoying haters who says noone cant do anything when all they can do their self is ...nothing haha :D
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