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Old 07-12-2012   #211
Ada Love Lace
Homebrew Developer
 
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Originally Posted by sandungas View Post

clean-up the PS1 tables (and i messed with one of your tables that probably disturbed you)... but i will do some day (its gonna be long to try to verify and resume all this, heheh)
It much better with row, thanks to you. May be only the frame number ( to restart at each block) but that s because of the Memory card PS1 (original) part. So it give other "way" to count, it s good.

But what is missing for you?

(for me: Clut details, some PocketStation flags and icons details, save data example?)

Originally Posted by sandungas View Post
You can remove this "license hidden" flag and the game is still a NeoGeo (but for this you need to add the LICENSE in his PARAM.SFO because XMB will try to load it)
Im 99% sure i did this test (when i was trying to identify the "crytical" flags for neogeo and pcengine)
Yes, i almost forgot about this flag. 99% from memories you don t need it.


Originally Posted by sandungas View Post
Well, the paths and functions for export PS1 games ---> to PSvita are in the game saves page, but as speculation (i dont remember exactly), it was obvious that sony will use this format soon
We need to review all related with PSvita formats, i have no idea of how this "PS VITA utility" works (if it exist).. but the fact there is no mini-icon for it makes me doubt if is visible in XMB
It s really confusing for me about PS VITA and i was referring about this:

http://asia.playstation.com/hk/en/su...sDetail/251260


Originally Posted by sandungas View Post
Ohhh, surprise, i was taking alook at shendo's blog...

MemcardRex 1.6 released with .VM1 support \o/

http://www.ps3devwiki.com/index.php?...48&oldid=12417
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