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Old 08-14-2012   #234
sandungas
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From this thread ---> http://www.ps3hax.net/showthread.php?t=41220
Testing XMB In-Game Background Music in old games...
Originally Posted by Ada Love Lace View Post
About the table for flags, at first i thought it was better to don t have 2 different tables about patches and one other from bootable.
because in that case , the tables don t look complete when in fact it s almost done but need to know them more accurately:
in bootable content flags n14-15-16 are empty when in fact they are already used in patches)-----but it s just visual problem
It was a good decission, but we was forced to move them out to his own table because there are a couple of flags that are the same (PCengine.... and... Overwrite Move Controller warning screen)... PS3 decides what the flag "means" because one is for a original game (disc or game.pkg)... and the other is for a patch

So all the other flags for patches works in the same way, and are all together (in the Third Byte of ATRIBUTE)
Patches CANT use the values of the Third Byte of ATTRIBUTE In Bootable content (this means... Install Disc, Install Packages, Game Purchase Enabled, PCEngine, License Text Hidden... CANT be used in patches)... this has sense

Btw... while i was writing this i realized the flag to activate Move Controller Compatible in games.... is the same one used in patches to Overwrite Move Controller Compatible... this has sense also... is one of the things that was "removed" from the table months ago because was very confusing
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