Originally Posted by tweetymr
Sounds like kind of stupid, but how long would it take to brute force the PID of a game? Don't know what you wanna do with this PID but I don't think there are so many Processes running...
I don't know about the OS in the playstation, but windows does not seem to hand out PIDs sequentially, so you could just try one after another 0, 1, 2, 3, 4 (...) etc.... There would be alot of PIDs to choose from, if we can't assume something such as that (I guess the only thing we can assume probably, would be that the IDLE process would have PID 0 or so...)
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Originally Posted by baargle
That implies there is a way of doing it in software, there isn't. It would have to be done by hand - as in manually - as in non-starter.
What he means with brute force, is just guessing for the PID till we hit it (I don't know if you misunderstood that, but I understood his point with writing bruteforce). Anyway, due to the nature of what is done = trying for the right PID and then crashing the PS3, it could perhaps quite easily have software made for bruteforcing it. But, the software would be extremely ineffective. The PID of the process would with almost certain certainty be a different one the next time the PS3 is started and the eboot is loaded.
So we couldn't even exclude PIDs we have already tried in our bruteforcing attack..