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Old 08-29-2012   #48
sandungas
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Im having several problems i forgot when mapping keys/buttons:

By default the button mapping in the "blue screen" gives me this options:

Code:
remap keyboard (p1)
------------------------------
left-up (home)       up (up)       right-up (pgup)
left (left)                        right(right)
                    fire (alt)

remap keyboard (p2)
------------------------------
left-up (q)           up (w)      right-up (e)
left (a)                         right(d)
                    fire (ctrl)
But this game doesnt uses diagonals so "left-up" and "left-down" doesnt needs to be here. Where is taken this configuration, can be removed or added more buttons ?... also, there is an option to "bypass" this screen ?
In the main menu in the original version, and most of his ports (with a combination of buttons that includes "down")... there is a "debug" menu with some options... but in this blue screen i have no option to assign "down"

Based in this "default selection" of keys the ones i found are:
Code:
keymap (p1)
--------------------
keyboard = dualshock1	 = function
----------------------------------------------------------
up	= triangle	= jump
left	= pad-left 	= left
right	= pad-right	= right
alt	= circle	= fire
F1	= start		= pause
F2	= select	= music on/off

keymap (p2)
--------------------
keyboard = dualshock2	 = function
----------------------------------------------------------
w	= triangle	= jump
a	= pad-left 	= left
d	= pad-right	= right
ctrl	= circle	= fire
F1	= start		= pause
F2	= select	= music on/off
But the first problem is "alt" key cant be assigned to a dualshock button in the "on-screen" keyboard... this is easy to solve by restarting the game and assigning other keys in "blue keyboard remapping" screen (same problem happens with "ctrl" for the second player)
Another problem is im using "circle" and "triangle" (instead of "cross" and "square")... because i cant assing "cross" and "square" in the "on screen keyboard"
Also... i cant find a way to asign the dualshock sticks to directions

With all this restrictions and problems... the game is playable by using other keys (choose the ones you want)... so is good enought to play in "normal" mode

---------------------------------
For the "insane mod" (1 player in each hand) + the debug menu... i thought in something like this:
Code:
keyboard = dualshock1	 = function
----------------------------------------------------------
keymap (p1)
--------------------
w	= pad-up + L1	= jump
a	= pad-left 	= left
d	= pad-right	= right
s	= pad-down	= nothing (only in main menu and "records" menu)
c	= L2		= fire

F1	= start		= pause
F2	= select	= music on/off

keymap (p2)
--------------------
y	= triangle + R1	= jump
g	= square 	= left
j	= circle	= right
h	= cross		= nothing (only in main menu and "records" menu)
m	= R2		= fire
The problem here basically is i cant use the "square" dualshock button
Another minor problem.... is i cant assign the analogic sticks (but this has no importance)
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Last edited by sandungas; 08-29-2012 at 10:09 PM.
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