Originally Posted by aldostools
Comments are per cheat (thus per game too). Comments are supported only in text format (not in st.dat format)
Example:
Code:
;This is an example of cheats for Assassin's Creed games
;version 99.12345
;Access this text using Ctrl+H
---------------------------------------
BLES00669 <Assassin's Creed 2 EU> 01.01
---------------------------------------
<001> Money 999999
;You can add comments here
00002000 00A3BFAC 60000000
;You can add comments here too
00002000 00A45ACC 913F0010
;and here too
;and more lines if you need
;always add ; to begin a comment
<002> Infinite HP
;this cheat is also commented
00002000 006100D0 801F005C
|
Thanks for info. Commenting looks great. But it does makes the db file very cluttered. How does the program remembers that the comments belongs to this particular game?
If the program remembers it, will it be better if the comment outputs are stored in a separate file example : "comments.ps3cheat".
How about this way for "comments.ps3cheat"?
When a user logs a comment for Assassin's Creed 2 EU, the app writes comments in to "comments.ps3cheat". Instead of the code area, the comments/text are are written.
To prevent confusion, you should also change the dialog box name to "Additional Information - GameName" and "Additional Information - CheatNumber"
Code:
;comments Game Level Comment
---------------------------------------
BLES00669 <Assassin's Creed 2 EU> 01.01
---------------------------------------
<001> General Info for game
;Long story. Cheat level Comment
<002> Money 999999
;You can add comments here
<003> Infinite HP
;this cheat is also commented
;comments
---------------------------------------
BLUS00000 <Assassin's Creed 3 US> 01.01
---------------------------------------
<001> General Info for game
;Long story.
<002> Money 999999
;You can add comments here
<003> Infinite HP
;this cheat is also commented
I believe this way we could keep both "cheatsDB.ps3cheat" and "comments.ps3cheat" separate and clean.