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Old 09-14-2012   #19
SuperDre
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Originally Posted by Artemisk View Post
This is exciting news! Could this also be a viable way of getting XBMC to run on a PS3?
Don't count on it, XBMC relies a lot on VDPAU for nvidia cards (which the RSX really is), but the PS3 has such an old GPU which doesn't have VDPAU support, and doing it on the PPU itself is sadly too slow (just look at showtime, it also can't really handle full HD stuff unless it is Sony's H264 decoder compatible), but ofcourse never say never.. porting it to the PS3 was already done for linux a while back but it wasn't really usable due to the lack of any HW acceleration..
But if someone with some porting skills has the time and interest, there propably could be a port..
It shouldn't be difficult to get a version up and running as it's using SDL and OpenGL which are now available through HW-acceleration on the PS3, and there is already a PowerPC version which could serve as a base, since the CELL's PPU is based on the PowerPC..
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