Originally Posted by qlum
Problem is with equal or even triple the cpu power emulation is still very very hard to do for a third party, and while cell may be outdated it is still not close to the level most things get emulated at reasonable speeds.
I guess, but the emulation of the cell done right with a recompiler and optimized code and stuff, it shouldn't be that slow. The second the PS3 came out it was dated. It has very little RAM compared to a computer. I'm gonna look at the code and see what we can do with it.
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Originally Posted by KDSBest
If I get access for branch pushes. I will help you guys!
Working on the emulator with you guys would be much more fun. Just contact me via twitter if possible. Btw you guys wrote that thing in C/C++ why not take the fail0verflow's spu instruction?
I just ported them mostly to C#. They had some mistakes in it IIRC but mostly it's there. Was hell of a work to create those ****in' instructions. We shouldn't care about interpreter cause IMHO all float point instructions will be emulated the wrong way. We should directly recompile it.
Since we have less register it will be slower for sure, because we have to use the RAM the rest is not that hard. For the PPU part I would check out DOLPHIN Wii emulator they got a full featured PPU Recompiler. Should give a great HEAD start.
OT: Away from the ****in' scene that pushes the wrong guys. Evilsperm is a hero WTF guys open your eyes are you really that DUMB?
OT: @bubbleboy most open source project doesn count in your CV belive a guy in the industry . You can be the best hacker in the world without social skills you will get a bad payed job.
That'd be awesome.
I will talk to JJ. See if he will let me in on that too. As of now, I just test things. On my own time. But we could benefit from some people who know their stuff.