A few general observations regarding the PS2 Classics emulator. (I signed into PSN and downloaded Ring of Red (part of the inital PS2 Classics' lineup) and Winback: Covert Operations (released last week)
1) Only file needed in the download folder is "ISO.BIN.ENC". Removing the content folder results in the immediately booting to the PS2 logo after switching into PS2 LPAR/720p along with no manual. - What does "config" do? o_o - Opening it in multiman's hexeditor shows the original disc ID. Special paramaters for the emulator, or is everything contained in iso.bin.enc ala minis? - Removing it has no effect on the game or emulation.
2) Virtual Memory Cards for PS2 Classics are detected as "corrupt" when copied to the vmc folder, renamed to VM2, along with rebuilding the database for the PS3/XMB.
3) Inside tmp, there's a ps2emuparam.dat (?) file, opening it shows a few information regarding save data location along with screenoverlay.dat. (?)
3) Game obiviously still works when SCEVM0/SCEVM1 are removed from SAVEDATA and ps2emu2savedata (?), just shows the typical "Memory Card (8MB) for PlayStation 2 not detected" error.
MatrixOne: I got a black screen too after my file swapping on my 20GB/CECHB01. It boots though! Renamed ps2_gxemu (CECHC/CECHE) to ps2_emu for fun and my PS3 shut itself down.
I guess the PS2 netemu LPAR isn't coded to understand PlayStation 2 discs, only iso.bin.enc files.
- I assume that they are structured similar to PSOne/PSP titles on PS3. - From what I've read elsewhere, the LV2/LPAR requires such a file to be paid content, so custom files won't work?
What a mystery. Sorry for my lack of technical knowledge on the inner workings of the PS3. Hope someone can shed some light on things in the future.