Originally Posted by Annelies
I've been spoiled by the PC and to me 30 FPS is 30 FPS and it's almost completely unacceptable. For instance, instead of downloading a game on my PC right now that is locked at 30 FPS, I'd rather not play it. It could be different for you but I have been spoiled.
I originally did not want Dark Souls because the d*mbass developers had it running at 15-30FPS and it was locked in a sub-HD resolution. If I wanted a console experience, I'd get it on consoles. Some modders had to remove those limitations before I considered getting it, which I did.
Part of the reason for the lock I feel is Dark Souls is much more like a fighting game than an RPG. Bear with me, I will get this train wreck of a comparison cleared up by the end.
In a fighting game, especially in older classic fighting games, there was a technical level beyond that of the basic moves; negating damage and avoiding supers required a deep appreciation of the games ability to process every frame. Good players knew what to do and when; the best players knew how to engage and exploit the game as it was. Timing something to interrupt at an exact moment and counter - we take counters for granted in fighting games today, but much of this originated in the arcades where people spent vast amounts of time and money to study when and how they could punch through someone in full flow, or someone taking the cheap road - all of this was key. We just treat is as a norm now, when truthfully, it began as a sort of exploit.
Dark Souls, when in full swing of combat, is much like this. You can roll-negate bleed criticals, you can parry and riposte, you can time attacks to counter other attacks. There's a deep system in there that, unfortunately for PC gamers, is based around that 30fps limit. Without it you effectively change the dynamics of the combat, making some things easier and some things harder. When what you have is good as it stands, breaking it just to please some technical nuts doesn't make a lot of sense, does it?
I get PC Gamers are upset that they didn't get all they wanted, but what they wanted and were asking for on the FPS would have required an entirely reworked game, from the most basic encounters to the most complicated. I'm guessing FROM Software didn't have the largest budget for this and probably had a tight timeline. I also feel we should accept they're not exactly the largest studio in the world either (although they bloody well should be! MORE OF THIS PLEASE!). Expectations were raised, even though FROM have been doing their best to lower them for the best part of nine months...
So instead of changing a proven engine and knowing it could otherwise cause real problems with their game mechanics, they decided PC users for their port would enjoy more content. They would get the new areas and new encounters based on FROM Software and their knowledge of how to get this technical brawler of an RPG to sing. The resolution I grant you was an oversight, but I sort of see their point on trying to keep it as level as possible. Not that this is right, but y'know, I sort of understand their train of thought.
Quoted it because it is a post on another forum and I think it explains the problem with Dark Souls very good (and no need for me to translate it back from dutch to English again
Consoles are based on same experience for every owner, PC's are based on different experience depending on how expensive your hardware is. This game is mend to give everybody an almost same experience with the original resolution and the mod is undoing that....
And my PC is very up to date, but it is not near my TV (not even in the same room) because of the noise. And I like to game on my TV (Amiga memories
) and not on a PC screen. PC's are not for gaming but for serious things like rendering and photoshopping and that sort of things IMHO
Source quote: http://www.eurogamer.net/articles/20...ing-resolution