Im not sure this is possible, but here goes.
I am wondering if you could implement gamedata being read from the gamefolder itself where it was copied to the internal or external using gamedata app in the firstplace so if the gamedata is not compressed there is no reason to copy it.... There for i believe that redirecting the gamedata to the game folder being emulated by BDEMU is a good idea for us with almost no free space on our drives..... but the question remains , is this even possible.
Thank you so much for such a great tool
And thanks for all the fish