Originally Posted by DEFAULTDNB
If they have the 6105 CIC chip call back look up algo they can implement it into the emulator to make it run faster and smarter IIRC.
Banjo tooie had 267 128bit strings, each of which return a 128bit key. Now if BT, JFG and a few other RARE/NINTENDO games run already but use a hacky approach they have had to use workaround after workaround to get it to work, they can replace their hacky code into tighter clean code and optimize it further.
We should see significant speed up alone imho.
EDIT: found more info on v220.127.116.11/7 closed alpha from 2013-01-07 , but no download:
Seems to be working on the fixes implemented into NOT64 a while ago to get comparable results... and they definitely working on banjo tooie
Slightly off topic (?) I found an updated version of PJ64K from 2 days ago, but it's most likely still based on PJ64 1.7
Cool. I've downloaded the K version. I'll try it in the morning. So basically they're taking somebody elses algo work on Tooie and NOT and then implementing it in their emulator and charging for it? Looks like you're gonna have to bite the bullet and make that donation and upload it for the rest of us