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jamesst20
, this current % represent for today what is really read from the dump and checked.
The missing 68.xx % are all part for which I did not finish to write offsets length and so on, like in ros0/1 you have a lot of data but depending if you get a dump from a PS3 under OFW or CFW all can change, and then you can analyse by many ways like doing MD5 if you have a database for each OFW, but for CFW that's no use, so what I'm doing for this is adding routines to read the each ros TOC so I can analyse each files in it or eventually just their MD5 (bad idea if CFW), at least I need to check if there are data where they're supposed to be, it will then increase the % of bytes covered, it may be quite impossible to reach 100%, but what I'm work on is to be sure to meet as close as possible all what guys gave us on the ps3devwiki.