@
gingerbread
afaik, the ps3 cheats editor patches the eboot in the same manner as the other tools. I basically implemented the steps in the following tutorial that you have in your thread:
How to convert CodeUnique codes back to CMP Tool? By bungholio.
Whatever your game, download CMP Auto Tools 6.3. Put that in C:\CMPAUTOTOOLS6.3\.
Put the game's files in C:\CMPAUTOTOOLS6.3\GamesSource\.
With a window for both C:\CMPAUTOTOOLS6.3\ and C:\CMPAUTOTOOLS6.3\GamesSource\ open, click and drag your game on the batch file called SELF2ELF2TXT.bat. You aren't going to be finding or making codes on your own so when the batch file asks if you want to generate the text file of the game's, so just pick choice 2 to skip it when it asks. It should only take a few seconds or less and the window will disappear.
There will now be an elf file of the game in the directory C:\CMPAUTOTOOLS6.3\MAIN\ELFS\. Open that file with a hex editor, like HxD which comes with CMP Auto Tools 6.3.
You have these for codes:
00002000 016A8F78 60000000
00002000 016A4360 7D3F0214
Remove the first 8 digits because they are a code type for CodeUnique. You have this:
016A8F78 60000000
016A4360 7D3F0214
CodeUnique codes have things 00010000 higher in memory, so just subtract that and get:
01698F78 60000000
01694360 7D3F0214
In HxD with the game's elf file open, press CTRL+G for the address jump box to appear. Type in address 01698F78 and press enter. Change the value to 60000000. That's one code down. Press CTRL+G again and go to address 01694360 and change the value to 7D3F0214. Save the changes and exit out of HxD.
With both of the windows open that you used to drag the game's files onto SELF2ELF2TXT.bat, drag them over whichever one had "DnD" in the title of the batch folder. It will ask whether you are on 3.55 or lower, or on the 4.30 CFW. Pick your choice. HxD will pop up with the game's SFO file open. Go down to where you will find "DG" in it somewhere and change it depending on how you want it. I always change it to "GD". Go to the very bottom where it has the game name and B??S##### with 4 capital letters and 5 numbers after it. After it should be some number with a decimal point like 1.00 or 1.01. Whatever it is, change it to a higher number. Save and exit. The batch file will continue on and should create a package in the C:\CMPAUTOTOOLS6.3\GamesSource\ directory. Place that on a pen drive, turn on the PS3, and run the package. Now those codes will be in effect every time you play until you either delete the game data or replace it with a different package.
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration.