Originally Posted by mdrb97
lol, in my opinion this protection is weak, why? Because, take as an example, if you're reading it from the hdd, it will be obviously faster than reading the game by the blue-ray drive, lets say that the blue-ray drive loads 60mb/s, and the hdd 100mb/s, just apply a limit to the load speeds of the hard drive, but I don't know I just think it could work this way.
I thought of something similar as well although obviously anything said at this stage is easier said than done. How about a spoof of some kind to make the device think its taking a certain amount of time to read the game when in fact its not?
All theory of course. But at this stage theory is all that can give us hope
. That and the architectural implementation.