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#1 | |
![]() ![]() Join Date: Jan 2008
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Ram Dump Method For 60GB PS3 Detailed By JaicraB
JaicraB has explained his method of dumping ram on a 60GB PS3
Translated from JaicraB's Blog: To follow JaicraB's progress, visit his blog here |
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#2 |
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Apprentice
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Just red JaicraB's blog and saw this comment at the bottom "try this"
http://www.zdnet.com/blog/security/c...on-methods/900 looks like this could be a way to get the useful info off the PS3 RAM |
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#3 |
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Member
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Dumps are not interesting anymore...why???
I thought we already have all te useful information. If I may add something:
The problem is no one gives a damn about the dumps you get... |
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#4 | |
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Im confused, do you mean that you think dumps aren't interesting, or that you are annoyed because people aren't interested in dumps ? |
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#5 | |
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#6 |
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Member
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There are only a handful of capable people who could do something with these dumps. Trust me, it's damn hard to reverse PPC/C++ code (classes, exception handling, etc.). No wonder there are not too many people interested in these dumps. Loaders would be more interesting but they're "living" in the isolated SPUs and they're belived to be SPU code, which is a little bit different than PPC code but also damn hard to reverse engineer.
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#7 |
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Member
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Anyways I'm still researching some methods to make use of these dumps. It will take a while for me alone to do something with it. Since I'm very new to reversing with IDA. There are no debug symbols to look at for any help. Its like raw code...
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#8 | |
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Member
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don't assume that everybody is like yourself and finding things hard to understand don't be afraid to ask if you are finding things too difficult and don't be rude to people like JaicraB, who if it wasn't for people like him sharing his information no progress would be getting made think a little more is all i ask of you
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