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#21 |
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Apprentice
![]() Join Date: Feb 2008
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how it works u just compile u r code then put in your flash and run it
i don't try or read it until now but i heard that u must have Hardware development kit also debugger ps3 |
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#22 |
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Member
![]() Join Date: Jan 2008
Location: London
Posts: 44
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Leaked
love it :aetsch:
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#23 |
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Member
![]() Join Date: Jul 2009
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guys i just updated to 3.42 what am i suppose to do is there any solution
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#24 |
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Apprentice
Join Date: Sep 2010
Posts: 4
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nope
(not yet, i hope )
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#25 |
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Senior Member
![]() Join Date: Sep 2010
Location: Hell
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why did you update?
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#26 | |
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Apprentice
Join Date: Sep 2010
Posts: 6
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Cheers ************* [ - Post Merged - ] ************* No, you don't need to have debug ps3 |
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#27 |
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Senior Member
![]() Join Date: Jun 2007
Posts: 1,028
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Edited and compiled a sample app, uploading to youtube
![]() Here it is: YouTube - PAMF Player sample app. Last edited by $n!pR; 09-15-2010 at 12:08 PM. |
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#28 |
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Apprentice
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yes there is, real simple, draw a white circle with a red dot circle inside, at least 1 feet in diameter, then smack ur head on it till all white area turns red, then get a new ps3 :aetsch: cheers!
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#29 |
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Apprentice
Join Date: Sep 2010
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Thx for this post
I can compile some samples, but how can I pack them into a valid *.pgk File After making one of the samples I get a *.self-File. How can I turn them into a valid EBOOT.BIN which can be putted in a pkg-File. make_package_npdrm.exe is always complaining about a non-valid EBOOT.BIN file (must be a self npdrm-File) |
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#30 | |
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Member
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