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Old 06-05-2011   #61
Pockets69
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0x2c is an adress, we don't know what it means, it doesn't help at all...
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Old 06-05-2011   #62
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Originally Posted by Pockets69 View Post
0x2c is an adress, we don't know what it means, it doesn't help at all...
I still say that 42 is the key to everything
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Old 06-05-2011   #63
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also i would like to add that, that hint was given after the keys were posted, so it is not even related to the key combo... and for the record, who is helping more currently is rms.
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Old 06-05-2011   #64
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Originally Posted by Pockets69 View Post
also i would like to add that, that hint was given after the keys were posted, so it is not even related to the key combo...
According to Slynk, it's probably part of flagging the token. As for button presses:

---------------------------------------------------------------------

0 0x0000 -
2 bits 15 – 8: Reserved
bits 7 – 4: 0x7 fixed
bits 3 – 0: Data length/2 -

4 Digital button statuses (definitions)
0: release, 1: push
bits 8 – 15: Reserved
bit7: Left directional key (CELL_PAD_CTRL_LEFT)
bit6: Down directional key (CELL_PAD_CTRL_DOWN)
bit5: Right directional key (CELL_PAD_CTRL_RIGHT)
bit4: Up directional key (CELL_PAD_CTRL_UP)
bit3: Start button (CELL_PAD_CTRL_START)
bit2: R3 button (CELL_PAD_CTRL_R3)
bit1: L3 button (CELL_PAD_CTRL_L3)
bit0: Select button (CELL_PAD_CTRL_SELECT) CELL_PAD_BTN_OFFSET_DIGITAL1

6 Digital button statuses (definitions)
0: release, 1: push
bits 8 – 15: Reserved
bit7: Square button (CELL_PAD_CTRL_SQUARE)
bit6: Cross button (CELL_PAD_CTRL_CROSS)
...

--------------------------------------------------------------------

Bit array originally posted at: http://psx-scene.com/forums/f149/qa-...4/index60.html by Slynk.

As you can see, the X button is bit6, or 00000010 00000000 = 0x02 0x00. 0x2C is not correct. Hopefully he finds that button combo soon though, would be interesting to have. =P
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Old 06-05-2011   #65
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The key is setting the seed for the Token & reverse engineering the off sets which will show the button combo!
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Old 06-05-2011   #66
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Originally Posted by kipabc123 View Post
According to Slynk, it's probably part of flagging the token. As for button presses:

---------------------------------------------------------------------

0 0x0000 -
2 bits 15 – 8: Reserved
bits 7 – 4: 0x7 fixed
bits 3 – 0: Data length/2 -

4 Digital button statuses (definitions)
0: release, 1: push
bits 8 – 15: Reserved
bit7: Left directional key (CELL_PAD_CTRL_LEFT)
bit6: Down directional key (CELL_PAD_CTRL_DOWN)
bit5: Right directional key (CELL_PAD_CTRL_RIGHT)
bit4: Up directional key (CELL_PAD_CTRL_UP)
bit3: Start button (CELL_PAD_CTRL_START)
bit2: R3 button (CELL_PAD_CTRL_R3)
bit1: L3 button (CELL_PAD_CTRL_L3)
bit0: Select button (CELL_PAD_CTRL_SELECT) CELL_PAD_BTN_OFFSET_DIGITAL1

6 Digital button statuses (definitions)
0: release, 1: push
bits 8 – 15: Reserved
bit7: Square button (CELL_PAD_CTRL_SQUARE)
bit6: Cross button (CELL_PAD_CTRL_CROSS)
...

As you can see, the X button is bit6, or 00000010 00000000 = 0x02 0x00. 0x2C is not correct. Hopefully he finds that button combo soon though, would be interesting to have. =P
This is a tad strange I don't see why sony would put only part of the controller mapping into one definition, as this would usually give poor response time, I think either Slynk has made a slight mistake or sony have been absolute idiots (again)
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Old 06-05-2011   #67
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Originally Posted by T-R-M_Assassin View Post
This is a tad strange I don't see why sony would put only part of the controller mapping into one definition, as this would usually give poor response time, I think either Slynk has made a slight mistake or sony have been absolute idiots (again)
It's not partial, it's just the only relevant part to that particular quote, referencing 0x2c, which is incorrect. The remainder is found in the rest of the quote which I left out. Click the link; That's what it's there for.
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