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#31 |
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Homebrew Developer
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@ Ovnisis
Are you the same hater from ps3-themes.com? Eustolio contacted me on youtube asking how to edit the waves as he can only change the colours, this is when I seen that info. |
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Likes: (1) |
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#32 |
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Member
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Some might think this is hard....its really not. Remember back before Windows(R)? What was it called........ oh yea Linux! Back when people did things by themselves, you wanted a good media player with everything you want....you wrote it yourself. When even a dumbass could code sumthing. Not that im calling someone who finds this too difficult a dumbass, but that this day in age...people like Gill Bates has made money from sumthing that truly made half this world dumber by using it. Seriously, half the people I know dont even know wtf HEX is! It didnt use to be like that. Heres my point tho, Glowball here has made a tutorial for everyone to make their own waves....now you know what the files are, where to find them, how to edit them, and for the most part what they do. Its your responsibility to take this wealth of information and learn for yourself how to mold these beautiful machines into what you want. If we always make a progger that does everything for you, people will never learn, and itll be the same select few doing everything and getting sick of doing so. By not doing so, we give hope that more and more people out there will look at what these files are, what they do, and realize that they themselves are able to expand and create sumthing new....and figure out that if $ony can just pull a FW out thin air, we can take what we already have and make it better! Without needing to ask someone else how to do it. This is why we hate to have hundreds asking for a new CFW, when everything needed to make it is in every single one of those peoples homes. Now im not ragging or trying to make fun or put down anyone, i fully understand that some people just dont have that tech knack that others do. Think of it like learning a new language.....some catch on fast, others kinda slow, some never at all....but comon we all know a few foreign naughty words dont we.
Sry for such a long first post, I really think those words needed to be put out there...all in all: Nice work Glowball...this is one of teh top on the list to customize..ur names gonna be up on sites for awhile :P |
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#33 | |
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Homebrew Developer
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I will be making a program for this if you really need one, but then SKUD has come out and stated a couple things, maybe I won't make one, I don't know. Is there a lot of people who want all of the steps automated? there really isn't that many, getting to the files that you need to edit probably only takes you about a minute to get to from the original lines file. the longest part would be editing it to your liking. Clearing things Up: SKUD did NOT make me think about not making the program. All I wanted to say was he made a very good point about people trying, doing, and learning. The real question I meant for people to see was "Is there a demand for such a program". After re-reading this post it does seem easy to misunderstand. Sorry.
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If you are going to promote TB at least do it right!!!, or better yet DON'T!!!
Last edited by TizzyT; 08-03-2011 at 10:36 PM. |
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#34 | ||
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Apprentice
Join Date: Oct 2010
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Im eustolio (EUSTOIL in youtube)
![]() If you are interested in decoding the vpo & fpo files, use cgc-disasm.exe sce-cgcdisasm -o outfile imputfile (shader) Click here to see full text
Code:
# profile sce_vp_rsx # parameterCount 20 # instructionCount 4 # registerCount 1 # attributeInputMask Attr0 # attributeOutputMask None # userClipMask 0: DISABLE, 1: DISABLE, 2: DISABLE, 3: DISABLE, 4: DISABLE, 5: DISABLE index: type: name: semantic: res or resIndex #0: float4: oldpos: in.POSITION0: ATTR0 #1: float4: newpos: out.POSITION0: HPOS #2: float2: oldcrd: in.TEXCOORD0: ATTR8 #3: float4: oldnrm: in.TEXCOORD1: ATTR9 #4: float4: newcol: out.COLOR0: COL0 #5: float: _Fresnel: : UNDEFINED #6: float: _Falloff: : UNDEFINED #7: float: _Brightness: : UNDEFINED #8: float: _MipmapBias: : UNDEFINED #9: float4: _Eye: : UNDEFINED #10: float4x4: _MVM: : C[256] #11: float4: _MVM[0]: : C[256] #12: float4: _MVM[1]: : C[257] #13: float4: _MVM[2]: : C[258] #14: float4: _MVM[3]: : C[259] #15: float4x4: _MIT: : UNDEFINED #16: float4: _MIT[0]: : UNDEFINED #17: float4: _MIT[1]: : UNDEFINED #18: float4: _MIT[2]: : UNDEFINED #19: float4: _MIT[3]: : UNDEFINED DP4 o[0].w, v[0], c[259]; DP4 o[0].z, v[0], c[258]; DP4 o[0].y, v[0], c[257]; DP4 o[0].x, v[0], c[256]; END sce-cgcdisasm -h outfile imputfile (for header) Click here to see full text
Code:
#ifndef _lib_moyou_lines0_params_H_
#define _lib_moyou_lines0_params_H_
typedef struct {
int res;
int resindex;
int dvindex;
} CellGcm_lib_moyou_lines0_params_Table;
typedef struct {
float defaultvalue[4];
} CellGcm_lib_moyou_lines0_params_DefaultValueTable;
enum CellGcm_lib_moyou_lines0_params_Enum {
CELL_GCM_lib_moyou_lines0_params_oldpos = 0,
CELL_GCM_lib_moyou_lines0_params_newpos = 1,
CELL_GCM_lib_moyou_lines0_params_oldcrd = 2,
CELL_GCM_lib_moyou_lines0_params_oldnrm = 3,
CELL_GCM_lib_moyou_lines0_params_newcol = 4,
CELL_GCM_lib_moyou_lines0_params___Fresnel = 5,
CELL_GCM_lib_moyou_lines0_params___Falloff = 6,
CELL_GCM_lib_moyou_lines0_params___Brightness = 7,
CELL_GCM_lib_moyou_lines0_params___MipmapBias = 8,
CELL_GCM_lib_moyou_lines0_params___Eye = 9,
CELL_GCM_lib_moyou_lines0_params___MVM = 10,
CELL_GCM_lib_moyou_lines0_params___MVM_0 = 11,
CELL_GCM_lib_moyou_lines0_params___MVM_1 = 12,
CELL_GCM_lib_moyou_lines0_params___MVM_2 = 13,
CELL_GCM_lib_moyou_lines0_params___MVM_3 = 14,
CELL_GCM_lib_moyou_lines0_params___MIT = 15,
CELL_GCM_lib_moyou_lines0_params___MIT_0 = 16,
CELL_GCM_lib_moyou_lines0_params___MIT_1 = 17,
CELL_GCM_lib_moyou_lines0_params___MIT_2 = 18,
CELL_GCM_lib_moyou_lines0_params___MIT_3 = 19,
};
CellGcm_lib_moyou_lines0_params_Table lib_moyou_lines0_params[20] = {
{2113, -1, -1}, /* index:0, "oldpos" */
{2243, -1, -1}, /* index:1, "newpos" */
{2121, -1, -1}, /* index:2, "oldcrd" */
{2122, -1, -1}, /* index:3, "oldnrm" */
{2245, -1, -1}, /* index:4, "newcol" */
{3256, -1, -1}, /* index:5, "_Fresnel" */
{3256, -1, -1}, /* index:6, "_Falloff" */
{3256, -1, -1}, /* index:7, "_Brightness" */
{3256, -1, -1}, /* index:8, "_MipmapBias" */
{3256, -1, -1}, /* index:9, "_Eye" */
{2178, 256, -1}, /* index:10, "_MVM" */
{2178, 256, -1}, /* index:11, "_MVM[0]" */
{2178, 257, -1}, /* index:12, "_MVM[1]" */
{2178, 258, -1}, /* index:13, "_MVM[2]" */
{2178, 259, -1}, /* index:14, "_MVM[3]" */
{3256, -1, -1}, /* index:15, "_MIT" */
{3256, -1, -1}, /* index:16, "_MIT[0]" */
{3256, -1, -1}, /* index:17, "_MIT[1]" */
{3256, -1, -1}, /* index:18, "_MIT[2]" */
{3256, -1, -1}, /* index:19, "_MIT[3]" */
};
CellGcm_lib_moyou_lines0_params_DefaultValueTable lib_moyou_lines0_params_default_value[0] = {
};
#endif //_lib_moyou_lines0_params_H_
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#35 |
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Homebrew Developer
![]() Join Date: Oct 2010
Location: Chester
Posts: 100
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Liked 205 Times in 48 Posts
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@ Eustolio (BigBo0ti)
Thanks for the info man, how u getting on with the wave edit? I am looking to update wave settings info.js so it makes it easier to edit. |
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#36 |
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Member
![]() Join Date: Aug 2011
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Oh well TizzyT if you wanna program sumthin up be my guest...dont NOT do sumthin on my account, I was speaking more on the whole ps3 community ordeal not just waves...ask Glowbal if it was his intention to have people do their own stuff, if he really doesnt mind makin it easy and automated then just disregard my rant lol.
EDIT: as an added note....for some odd reason I keep getting a 180kb lines.qrc file instead of the needed 179kb. Now either Im gaining a byte nomatter what I do or its the firmware loader just not accepting it. Last edited by SKUD; 08-03-2011 at 09:06 AM. Reason: that or double posting |
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#37 |
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Homebrew Developer
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hmm SKUD I think you misunderstood my message or I'm misunderstanding yours, I understand that people should learn how to do these things themselves so they can learn, do something on your account I'm confused. I am also for the community thats why I made the programs I made..for the community. I was just saying that you proved a good point. Also I have asked Glowball1 if I should make a program for this. I hope I have cleared things up
.
__________________
If you are going to promote TB at least do it right!!!, or better yet DON'T!!!
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#38 |
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Member
![]() Join Date: Mar 2011
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Doesnt read like it will be too hard so going to give this a go a bit later. really like the wave in the first video
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#39 |
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Homebrew Developer
![]() Join Date: Feb 2010
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i need a tiny bit of help guys, i cant get the right setting in the gimp dds plugin (looks different in hex) , can someone please upload just 1 black .dds file done with photoshop and i'll just rename it for the rest of them.
thanks in advance
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#40 |
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Annelies Marie Frank
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Join Date: Sep 2010
Location: San Francisco, CA
Posts: 4,570
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Liked 2,431 Times in 1,326 Posts
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