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#611 |
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Member
![]() Join Date: Nov 2010
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Is PSX games showing up as PS2 games for anyone else (i know it doesn't matter, it just to backup at this point) But will that affect the iso ripping? (i would assume, NO??)
Feature Idea(s) "Playstation MOVE" Label in Genre List . R2/L2 to cycle through games when zoomed at 8x with sidebar.. Last edited by STLcardsWS; 09-20-2011 at 04:31 PM. |
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#612 |
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Apprentice
![]() Join Date: Sep 2011
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deank can you maybe make it possible to dump the bluray iso to external hd
and maybe put iso support in the menu that pops up in 8x4 when u press square thanks ************* [ - Post Merged - ] ************* can you add external hard drive bluray iso dumping thanks ************* [ - Post Merged - ] ************* and maybe add iso select to other menus thanks like 8x4 |
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#613 |
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Member
![]() Join Date: Apr 2009
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Hi Dean,
I know this is probably a silly question but is it possible to emulate the blu-ray iso in the same way that games do by leaving a blu-ray movie or game in the drive to enable playback of the dumped iso, selecting the iso in multiman and it kicking back to the xmb? Great work again by the way.
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PS3 NTSC 60GB B/C with 160GB HD 3.72
PS3 PAL 250GB 3.55.1 Rebug 1TB External HD |
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#614 | ||
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
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__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 09-21-2011 at 06:02 AM. |
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#615 |
![]() ![]() Join Date: Sep 2010
Posts: 752
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First post updated with link to
multiMAN ver 02.07.03 UPD* (20110921-144000).pkg ( 1.65 MB) * Added: "Create ISO" option in File Manager's context menu when /dev_bdvd is selected * Fixed: Browsing for ROMS in ZIP format * Added: Creating ISO files bigger than 4GB to USB HDD will result in splitting in segments .iso.0, .iso.1 ... .iso.31 6 new labels in the language files. Dean edit: Link in 1st post updated to support .iso splitting for external USB HDDs. Last edited by deank; 09-21-2011 at 07:32 AM. |
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Likes: (9) |
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#616 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 940
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It is working great! Thank you
![]() Now all we need is that the "browse" shows the ROM covers and that the side menu's zoom work when is pressed.BTW, I found some roms icons with blank names. The file names of these roms start with square brackets. ie. [gba] example.zip. It should be solved renaming the rom; but maybe the filter should avoid list blank names.
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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#617 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: Puerto Rico, U.S.
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Nice update Dean!
![]() - off-topic - I been doing a few test applications for the PS3 since I finished setting up my SDK environment on windows, maybe I can come up with some useful modules for multiMAN or some separate tools. I been wondering if you have any recommendation to speed up the process of testing an application. You think it would be ok if I transfer just the signed EBOOT.BIN through FTP to the app directory? if you have any other method I will appreciate any info ![]() Thanks in advance and sorry for the off-topic. SeeYa! ^^
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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#618 |
![]() ![]() Join Date: Sep 2010
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Yes, the easiest way is to transfer EBOOT.BIN (or better RELOAD.SELF) to your PS3.
When I test, I transfer "RELOAD.SELF" via FTP while multiMAN is running and then 'restart' multiMAN. It is faster than any other way. Another approach would be to create your app as non-NPDRM RELOAD.SELF and execute it from multiMAN, and then add a function to return to multiMAN with a spawn function. |
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Likes: (1) |
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#619 | |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: Puerto Rico, U.S.
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, now I'll be working on the spawn function so I can return to multiMAN, when I do that its gonna be a lot easier (and fun) to start coding ^^.SeeYa! ^^
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ] PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE] |
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#620 |
![]() ![]() Join Date: Sep 2010
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The easiest way to call multiMAN is:
exitspawn((const char*) reload_self, NULL, NULL, NULL, 0, 64, SYS_PROCESS_PRIMARY_STACK_SIZE_1M); where reload_self is "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF". |
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Likes: (1) |
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