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Old 09-21-2011   #621
opoisso893
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Bug with Motion Background

Dean,

When I change the motion background from video1 to video2, I have the message to restart multiman.
But if i pass from video1 to picture and video2 and picture ... I have not the restart message and if i do that about 3 or 4 times the PS3 freeze.

Could put the restart message even if i choose "picture" background.

Thank's

PS : MM 02.07.03
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Old 09-21-2011   #622
aldostools
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@deank,
Another minor bug in "browse" of XMMB:
If you browse the PS3 Internal HDD, it does NOT open the default folder (/dev_hdd0/video, /dev_hdd0/photo, /dev_hdd0/music).

The browse for external HDD is ok. It opens the default folder (/VIDEO, /PICTURE, /MUSIC).

--- off topic ---
Could you look your sort functions? I think you could improve them a bit removing the 2 IFs that check for .name[0]=='_' (or .title[0]=='_'), if you store the values (o1/o2) as a property of the list when you load the list items (it is only N checks, instead of N*(N-1)/2 times)
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Last edited by aldostools; 09-21-2011 at 01:32 PM.
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Old 09-21-2011   #623
CaptainCPS-X
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Thumbs up

Originally Posted by deank View Post
The easiest way to call multiMAN is:

exitspawn((const char*) reload_self, NULL, NULL, NULL, 0, 64, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);

where reload_self is "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF".
Thanks once again! now I have implemented basic input detection in my test application and I can successfully return to multiMAN with the exitspawn() function , I appreciate you time Dean. I let you know if I come up with something useful for multiMAN ^^.

EDIT: Regarding your recent additions, I successfully replaced my broken BD drive and so far I have tested "Tron: Legacy" original BluRay Disc (~40GB) and Metal Gear Solid 3: Snake Eater original PS2 discs and they are both detected on multiMAN (using Cobra dongle / FW), have not yet tested the ISO features, but I will let you know how it goes as I keep testing .

SeeYa!
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Last edited by CaptainCPS-X; 09-21-2011 at 01:38 PM.
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Old 09-21-2011   #624
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Originally Posted by opoisso893 View Post
Dean,

When I change the motion background from video1 to video2, I have the message to restart multiman.
But if i pass from video1 to picture and video2 and picture ... I have not the restart message and if i do that about 3 or 4 times the PS3 freeze.
That's why there is a RESTART NOW message, because otherwise it may crash. This is not a bug.

Originally Posted by aldostools View Post
@deank,
Another minor bug in "browse" of XMMB:
If you browse the PS3 Internal HDD, it does NOT open the default folder (/dev_hdd0/video, /dev_hdd0/photo, /dev_hdd0/music).

The browse for external HDD is ok. It opens the default folder (/VIDEO, /PICTURE, /MUSIC).
It does that on purpose and it is not a bug. I specifically made it to browse the root of the internal hdd. Using it to browse directly /dev_hdd0/music photo video makes almost no sense because there are tons of subfolders and you can't find anything.
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Old 09-21-2011   #625
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mhh it seems like the FBA Emu from the first post doesn't work for me.
I'm on kmeaw 3.55 and deleted the old version first and then installed the version from first post. can't start it from xmb neither multiman... any suggestions?

Edit: I solved the problem myself - forgot to edit the xml to the fba roms directory

Last edited by caipi; 09-21-2011 at 01:50 PM. Reason: Problem solved
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Old 09-21-2011   #626
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I have tried to make an ISO of Metal Gear Solid 3: Snake Eater (PS2) using the latest multiMAN update, but it stays at 0%, I tried starting the PS3 without the Cobra dongle, but I believe they did something else in the FW that is conflicting. Oh I tried copying a single file while navigating the contents of the disc but nothing happens as well.

SeeYa!
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Old 09-21-2011   #627
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I guess Cobra guys modified the same firmware functions I use (which are of course accessible without any dongle + 3.55CFW like kmeaw/rebug).
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Old 09-21-2011   #628
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Originally Posted by deank View Post
I guess Cobra guys modified the same firmware functions I use (which are of course accessible without any dongle + 3.55CFW like kmeaw/rebug).
Dean if something can be done with the ps3, then it can be made to be done by you, and I know I post cod shiite sometimes but when I said wait for you because multiMan will do the same as the Cobra thing,at that time I truly believed you could pull it off, and looking how its going Dean your are doing just that, So thanks Dean for continuing to create great homebrew for free.

Respect as all ways.
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Old 09-21-2011   #629
imaverybigboi
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iso

dean wat have you been using to decrypt the bluray isos on the computer
thanx
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Old 09-21-2011   #630
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Smile

Hey Dean I been trying to find something relevant to how Cobra handles all these BD , DVD, PS2, etc and I found out some pieces that probably might not mean anything but maybe they could have some light.

First I was trying to decrypt the Cobra Manager EBOOT.BIN by using different methods but I was not able to, I was planning on looking with Hex editor for references to SDK functions, I know its not like decompiling, but just to get some ideas.

Then I decided to give a Hex look to the released Cobra v2.0 payload by Jaicrab, and if you check around offset "002c17bc0" you can find stuff like this...

Code:
CELL_FS_SIMPLE..~MountInformation.......cellFsUtilChangePs2discLayer....lock_ps2disc....unlock_ps2disc..unlockAndReleaseMountpoint......cellFsUtilMount.cellFsUtilNewfs./.......getMountNumber..destroyFileSystemInstance.......get_ps2disc_lspinfo.....cleanup_request_signal..-PART_SIZE......-PART_OFFSET....-PART_ID........%s: cond_destroy failed[%#x]..../dev_ps2disc..../dev_ps2disc1...fs_vfs::%s: mutex_lock failed[%#x]......fs_vfs::%s: mutex_unlock failed[%#x]....before Unmount..after Unmount...-PLAYSTATION3...CELL_FS_HOSTFS..~MountInformation..[/QUOTE]

And around offset "002c30B0" I found some references to some kind of Virtual UDF Partition, and even reference to DVD Rewritable Volume...

[QUOTE]/dev_hdd0/tmp.../dev_hdd0/tmp/fs......../dev_hdd0/tmp/fs/iso9660.dat....-ISO9660_MULTI..%/@.....%/C.....%/E.....-HDDCACHE..............;...Z...x...—...µ...Ô...ó.......0...N....CD001...%08X%08X .......%c%c%c%c%c%c%c..%04d%02d%02d%02d%02d%02d%02d%c...OWNER NAME......Sony Computer Entertainment Inc. J......CONTACT INFORMATION.....$ Dvd Rewritable Volume $.......PSX Volume.....*UDF LV Info....*SONY...*OSTA UDF Compliant.....UDF_FEDesc::decRefCounter: fe->refc has minus value.....UDF_FEDesc::incRefCounter: fe->refc has minus value.....BAD BLOCK NUMBER........%s/%08d../tmp...DEV_LSP.UDF_List2#readFromFile(UDF_RandomAccess *)......UDF_List2#readFrom(u_char*, UDF_size_t).UDF_List2#readFrom(u_char*)......*UDF Virtual Partition..
When I saw the previous chunk of data I remembered about this (i think you know where I found it xD)...

File Systems for the Game Disc
For all physical media, the file systems are ISO 9660 Level 3, Joliet, and the UDF 2.50 Bridge format. Joliet
is prioritized by the Reference Tool in the recognition of file systems used on game discs.
Probably you have the payload by Jaicrab but here you have the link just in case:

http://www.megaupload.com/?d=NEP6CVW7 (Cobra Payload v2)

Hope you can find something useful, if not, then at least I tried LOL xD

PS: This guy at 'PS3-News' found some stuff from LV2 dump back on 2010 that looks like part of what Cobra have in their payload (http://alturl.com/huvdc)

Code:
<storage_interface: unknown command: %08x
       PS3 Emulator Image NoEnc        bdemu function was called already image inserted.       BDemulator: enabled with%s speed emulation
     out     BDemulator: enabled with invalid configuration
 bdemu_insert was called by invalid situation.   bdemu is not ready.     bdemu_insert was called already image inserted. bdemu_insert was called by invalid index.       bdemu_eject was called by invalid situation.    bdemu_eject was called already image ejected.   _storage_daemon disk_scheduler_mutex    disk_scheduler_non_rw_queue     boo     initialize      Bug CELL100004526       storage_connection      sp-mutex        storage_connection_list disk_scheduler_frame    elevator_disk_scheduler #################################       fifo_disk_scheduler     fifo_disk_schedulers_queue      void iosys::infra::stack<object_type>::dump() [with object_type = iosys::storage::reportable*]  virtual void iosys::storage::storage_device::report(iosys::storage::storage_request*, lv2::uint64_t)    storage_device_mutex    storage_driver_busy_queue       int iosys::storage::storage_initialize()            sys         hw              config          ERROR: [Storage] Config Service NOT FOUND       ERROR: [Storage] Config Event handler not installed     registry-mutex  storage_service_list    @                               pad_manager     PAD_IOCTL_SET_PWM_FEEDBACK      ps3_game_pad: Controller register version %x.%02x is old.
      ps3_game_pad: Controller firmware version %x.%02x is old.
      @                               set_vfs_id_for_current_process  set_vfs_id      fs_process_finalize     CELL_FS_ADMINFS:                                                        CELL_FS_DUMMY:                                                          CELL_FS_DUMMY:/                                                         fs_loop_thread  fs_test_5       fs_test_4       fs_test_3       fs_test_2       fs_test_1       CELL_FS_ADMINFS CELL_FS_UDF     CELL_FS_ISO9660 CELL_FS_DUMMYFS CELL_FS_UFS     /host_root      %s: status[%#x], id[%#x], address[%p]
  %s: unexpected is_closing for process_fd(%d), array[%p]
        %s: set vfs_id[%#llx] for process_fd(%d) failed[%#x], array[%p]
PS2: he even mention he found this on a LV2 dump...

adress 00586aa0h - 00586ab0h

mabe set onff the PS2 emu?
Code:

ps2softemu:1
SeeYa!
^^
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Last edited by deank; 09-22-2011 at 02:42 AM. Reason: replaced quote with [code]
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