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#21 |
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Member
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@a100miles2go
Can you tell me if everything is working properly?
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#22 |
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Member
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I have been testing it out but it makes no difference on the PS3 end.
my images are 1080 HD but still limited to around 15 frames. 1st i done 109 frames with the .raf size close to 70 MB 2nd 50 frames 29.1 MB 3rd 30 frames 17.4 MB 4th 20 frames 11.5 MB then 10 frames which worked. looking at the cmd where it has Total texture size 10366730 Bytes ( / maximum 25165824 Bytes, 65.9% used) Total geometry & script size 2563 Bytes ( / maximum 25165824 Bytes, 0.2% used) Total actor size 10 Bytes ( / maximum 25165824 Bytes, 0.0% used) you still can't use more then 100% or the PS3 will not display the theme. |
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#23 |
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Member
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send me by mail the project please. (xml, js, images)
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#24 |
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Member
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i'll send the video instead of images, because 109 .dds images = 216 MB
you can use quicktime to export to a image sequence but you still need a program to convert to .dds |
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#25 |
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Member
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there is an error that appears? For me 127 images the software makes me "too many material"
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#26 |
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Member
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no compile error's at all, here is some of what is in my cmd.
http://www.mediafire.com/?p9nuj51bpqueu78 i'm uploading the dds files they are only 107 MB i was counting doubles in the recycle bin. compressed in rar it's 60 MB ************* [ - Post Merged - ] ************* Just emailed the files to you ************* [ - Post Merged - ] ************* here is a killzone 3 theme it's only a test theme. it has been scaled down to 640 x 480 basically SD quality to use 102 frames. the animation is from killzone 3 teaser trailer. http://www.mediafire.com/?xv5clpo5s9t2sm3 |
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#27 |
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Member
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I am afraid that the PS3 itself is limited. I continue to do my research.
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#28 |
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Member
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looks like the only way to use more images/frames is to down scale HD videos to SD.
with image size 640 x 480 you can use 102 images/frames. |
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#29 |
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Member
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Yes, but you still have to do better than his.
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#30 |
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Apprentice
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a100miles2go I saw you make the killzone 3 dynamic theme thanks !
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