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#131 |
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Member
![]() Join Date: Oct 2010
Posts: 469
Likes: 91
Liked 145 Times in 104 Posts
Mentioned: 94 Post(s)
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same for me with external hdd and dungeon siege 3 on it. mm freezes during scanning this game...
btw, i know this is 3.66, but i'm still hoping for a fix... |
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#132 |
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Apprentice
Join Date: Jul 2008
Posts: 5
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sorry for any confusion
sorry for any confusion
Does Lvl2 Patcher enable BDEMU? Also are you saying that Lvl2 Patcher should not affect the games being detected in multiman? The problem I had was that I kept running the Lvl2 Patcher before going into multiman, then I decided not to run Lvl2 Patcher and then launch multiman (Which I always get an error that says it couldnt find the BDEMU). After that the games work perfectly. ************* [ - Post Merged - ] ************* Thanks for this awsome homebrew, I will be donating to it for sure. I also wanted to ask what are your next goals for multiman?, for example is it playing psx games from iso's or playing burned ps2 games. Thanks I im forever in your debt Last edited by latinsonic12; 10-01-2011 at 06:23 PM. |
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#133 |
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Member
![]() Join Date: Oct 2010
Location: under a rock :)
Posts: 147
Likes: 30
Liked 25 Times in 21 Posts
Mentioned: 2 Post(s)
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thx.......
thx dean u rok way too hard!!!!!!!!! but dang u def need a break i mean u've been working nonstop since the goldmine of backup managers came up and still going strong.....multiman truly is the best home brew application on the scene!
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#134 | |
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Member
![]() Join Date: Feb 2009
Location: UK
Posts: 277
Likes: 296
Liked 43 Times in 31 Posts
Mentioned: 7 Post(s)
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there is a major bug in the ps1 virtual memory card, my save files would not appear in the xmb when i went to ps1 saves, to solve that problem i renamed the virtual memory card to "Internal Memory Card" before it was "PS1 save games", the major problem is if i save while playing a new ps1 game and it creates a save file the newly created save files does not appear in the xmb unless i rename the virtual memory card back to "PS1 save games" and rename it back to "Internal Memory Card" again, it seems when multiman overrides the virtual memory card settings it messes it up somehow, i think when multiman was creating a virtual memory card it used my already created virtual memory card and saved games into that but because my virtual memory card was renamed "PS1 save games" the save files were not appearing properly. also in the latest update the full screen mode does not stick when applied even if the xmb settings for ps1 are set to "full screen" i still have to select full screen mode when i start a game. |
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#135 |
![]() ![]() Join Date: Sep 2010
Posts: 752
Likes: 384
Liked 2,391 Times in 448 Posts
Mentioned: 377 Post(s)
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1) multiMAN doesn't CREATE memory cards. It just passes the names to the emulator for 1st two cards found in /dev_hdd0/savedata/vmc
2) The options from XMB for upscale/smooth were NEVER used. multiMAN passes two values to the emulator upscale:normal, smoothing:on and it doesn't care about your xmb settings, because to do that, I'll have to scan your xRegistry.sys and I don't see much point in that. |
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#136 |
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Member
![]() Join Date: Feb 2009
Location: UK
Posts: 277
Likes: 296
Liked 43 Times in 31 Posts
Mentioned: 7 Post(s)
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if multiman doesn't create the memory cards it definitely saves over something as the virtual memory cards names have conflicted and have caused a problem on the xmb.
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#137 |
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Apprentice
Join Date: Oct 2011
Posts: 1
Likes: 0
Liked 0 Times in 0 Posts
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@deank
Hey Dean, thanks for the new version!! :D Can you say if in near future it will be possible to mount bd isos (copy protection free) which are put into the /BDISO folder? So they could be played with the integrated standard PS3-BD-player? Or will we still need cobra for this in the future? Thank you
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#138 | |
![]() ![]() Join Date: Sep 2010
Posts: 752
Likes: 384
Liked 2,391 Times in 448 Posts
Mentioned: 377 Post(s)
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It READS the savedata/vmc folder and if it finds files it passes them AS STRING PARAMETER to the emulator! Code:
int max_dir=0; ps3_home_scan_ext_bare((char*)"/dev_hdd0/savedata/vmc", pane, &max_dir, (char*)".VM1"); if(max_dir) sprintf(mc1, "%s", pane[0].name); if(max_dir>1) sprintf(mc2, "%s", pane[1].name); Code:
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1); launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2); |
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Likes: (1) |
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#139 |
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Member
![]() Join Date: Oct 2011
Posts: 90
Likes: 6
Liked 7 Times in 6 Posts
Mentioned: 0 Post(s)
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game dumps
Hi im new to the forum and love your work so far dean....
![]() 1 thing ive found with the new update though (2.08.01 and on) is that when im on this firmware and I backup a game to internal or external then try to play the game, ie load from multiman,,, then select the game disk icon it wont load and error message.. I backed up 6 different games and all had the same thing happen ![]() But then i delete multiman and install 2.07.01 and try again and all is fine, update to 2.08.01 and problem comes back ![]() But all the games I have backed up on the previous firmware still work only when backing up with latest multiman.. ![]() Wondering if any1 else is having the same problem? Cheers for all your awesome work to,,love it
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#140 | |
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Member
![]() Join Date: Sep 2011
Posts: 394
Likes: 310
Liked 184 Times in 110 Posts
Mentioned: 15 Post(s)
Tagged: 0 Thread(s)
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__________________
Zombiekillah is my hero.
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