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Old 10-09-2011   #1
CaptainCPS-X
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Arrow CD Image Tool [WIP]

----------------------------------------------------------------
CD Image Tool [Experimental] (CaptainCPS-X, 2011)
----------------------------------------------------------------

Features:
  • CD-ROM Disc Image analysis
  • Presise sector structure check
  • Support for Binary disc images (BIN, IMG)
    • MODE1 / 2352 (2048 bytes data field)
    • MODE2 / 2352 (2336 bytes data field)
    • CD-ROM XA
      • MODE2 / FORM1 / 2352 (2048 bytes data field)
      • MODE2 / FORM2 / 2352 (2324 bytes data field)
  • Support for Standard ISO9660 disc images (ISO)
    • MODE1 / 2048
Future planned features:
  • Detailed listing of Directories and Files
  • Access to specific files data
  • Extraction of files / directories from supported disc images
  • Support for DVD / BD disc image files
  • Graphical User Interface core using plain Win32 API
  • PS3 port
Hi guys, just posting to let you know my progress with a new application. I still need to add some features but so far it can handle many types of disc image files, at least the most common ones (except Red Book CDDA disc images).

At this point, the application doesn't have access to directory structures or files, but I'm getting very close, CD-ROM and their different specifications / standards has been a pain in the ass xD, but I 'think' I'm done with most of the complicated stuff.

Here you have a couple of pictures (later I'll post a few more with different disc image types):





This application has been coded using C/C++ and NO windows libraries or functions involved, everything is done using direct binary data read. I did it this way to make a port for the PS3 for use with multiMAN as a plugin application (if @deank approves it of course AND if eventually everything goes as planned). If this application turns out to be what I'm planning, it would allow (as a plugin or as separate application) to analyze, extract or just explore the contents of a Disc Image file (ISO, BIN, IMG).

Note: This application cannot mount disc image files.

I'll keep this thread updated as I progress with the development . At some point I will post a debug test release for anyone who is interested in helping me find any compatibility issues, bugs, etc.

If you have any suggestion for the application just let me know, I might consider it .

SeeYa!
^^
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Last edited by CaptainCPS-X; 10-09-2011 at 09:11 AM.
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Old 10-09-2011   #2
GregoryRasputin
 
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Nice work, keep it up
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Old 10-09-2011   #3
CrystalWolf
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Hey great job Captain. Maybe you and Dean can work together on multiMan and this application. Keep up the great work, mon capitan.
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Old 10-09-2011   #4
alienkid
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Respect.
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Old 10-09-2011   #5
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Nice program, like the plugin option for MM also
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Old 10-10-2011   #6
CaptainCPS-X
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Smile

After doing more research and following the ECMA199 documentation (ISO9660) standards, I been able to implement a function that will properly parse the Path Table Records, in other words, the application can now process Directory Structures.



Now with that new function in place I just have to implement a new function that will use the structure descriptor data, specifically the 'Extent Location' (sector location) to get each directory contents (files) and their individual properties.

After I have that last function, I should be able to locate and process file data, allowing me to read it into memory and then write that memory to a file (extract).

I wish doing all this was as simple as writing this post xD LOL (Im still having fun tho'), but to process all the stuff, there is lot of logic routines involved, like for example there is data in Little Endian Format, Big Endian Format, 8-bit data, hex, etc...so to process it I had to write routines to basically decode it into something more flexible.

It has been a learning experience to work with this, so I hope I can finish this application and share it with everyone

PS: I can and will eventually make a nice Window UI for the application (separate core for portability), but for now I'm just focusing on the main objective of it ^^.

EDIT: I just did a quick compile for PS3 and after changing a few lines it compiled just fine, I will try to implement a simple debug console output and see if everything runs fine so far on the PS3.

SeeYa!
^^
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Old 10-10-2011   #7
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very nice. thanks for your contribution.
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Old 10-11-2011   #8
CaptainCPS-X
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Thanks so much for your comment guys!

I have some more progress . I wrote a few more functions and cleaned up the code as well. So now the application can properly parse Directory & File Records. Those records contain data like: File Name, File Size, File Recording Date & Time, File Flags, etc. The most important thing stored there is the 'Location of Extent', that is the file data location (Sector), so if I want to get the exact offset (LBA) of the data I just have to do this:

LBA = (Sector * Sector Size) + Sector Header Size;

(LBA means 'Logic Block Address')

Here you have a screenshot...



I still need to parse the Root Directory Record, as you see now I just parsed the sub-directory records.

Next step will be working on the Windows UI Core, because the black & white console window is becoming a pain in the ass xD.

SeeYa!
^^
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Old 10-12-2011   #9
CaptainCPS-X
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I started working with the Window UI Core, and along the way I fixed few details in the main disc image processing code .

So far the application after loading a disc image file and processing it, will hold all the information into a main structure object. Then I just have to access that object to get whatever info I want.

The UI is still in early development and is not displaying much information, but here you have a picture of what I have done at this point.





When I finish working with the code it can be easily used as a library for other applications, you just have to add 'cdimg.cpp' and 'cdimg.h' to your source code (makefile / project) and use the functions it provides, for example to load a disc image file it will be something like "CDImg cdimg = cdimg_Load("C:\\MKT.BIN");" then you will be able to access all the object data.

Some other features I have in mind are to add a few modules to check if the Disc Image is a valid PlayStation disc, PSP UMD, etc. And if its one of the supported systems I will make it scan and display Images of the game, like Cover, In Game Picture, etc. This will probably come after I add the files extraction feature since its a cosmetic feature.

SeeYa!
^^
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Old 10-15-2011   #10
CaptainCPS-X
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Smile

I haven't been posting lately but it doesn't mean I'm not working on this, by the contrary, I been spending a lot of time working on the application (basically all day xD), so whats new?!, well there are some good news

- Handling of Supplementary Volume Descriptor implemented
- Joliet UCS-2 Extension Specification support added
- Major rewriting / organization / commenting of the main core source code and some utility functions (this took me some time xD, but things are handled more efficiently now ^^)
- A few things done in the Windows UI, added a menu, option to load / browse for ISO, BIN and IMG, parsing of directories and files in the right 'List View' when a directory is selected on the left 'Tree View' (I'm still focusing on the main core for now tho')

By adding Joliet (ISO9660 Unicode Extension) support, PS3 disc images can be loaded now, disc images with UDF structure are not yet supported but I will see what I can do about it later .

So far to give you an idea, PS1, PS2, PS3, PSP disc images are supported if they are ISO9660, Joliet, MODE1 (2048) / MODE2 (2352), MODE2 / Form 1 (CD-ROM XA) or MODE 2 Form 2 (CD-ROM XA), only UDF is not supported now.

I will do some additions to Joliet processing so any Unicode content is used by default when this extension is detected, atm the application handles the non-unicode descriptors only.

When Im done with Joliet, I will finally start writing the function to access the file extents and extract any content from the disc images. Their LBA location is already acquired by previous functions I wrote, so it shouldn't be very hard now .

PS3 Disc Image loaded (Assassin's Creed Brotherhood)



EDIT: Here you can see the log generated by the application ...

EDIT2: Updated the generated log results with some fixes, now it should be more accurate.

EDIT3: Just tested NeoGeo CD disc images and after doing a few additions / mods to the code, they can now be loaded as well.

Click here to see full text
+-----------------------------------------------------------------------+
+ CD Image Tool - [DEBUG LOG] (CaptainCPS-X, 2011)
+-----------------------------------------------------------------------+
-- Supplementary Volume Descriptor found.
-- SVD Flags, First bit is set to ZERO
-- Joliet / UCS-2 Lv1 Escape Sequence found '25 2f 40'.
-- File Name: J:\PS3ISO\TEMP_MOVED\Assasin's Creed Brotherhood.iso.0
-- File Size: Unable to check (Verify 'Volume Space Size' instead)
-- Image Type: Standard ISO9660 (ISO)
-- Image Mode: Standard ISO9660, MODE1 / 2048
-- System Identifier:
-- Volume Identifier: PS3VOLUME
-- Volume Space Size: 7,756,906,496 bytes
-- Volume Sector Size: 2,048 bytes
-- Volume Total Sectors: 3,787,552 Sectors
-- Volume Set Size: 1
-- Volume Sequence Number: 1
-- Logical Block Size: 2,048 bytes
-- Path Table Size: 288 bytes
-- Loc. of Type L Path Table: Sector 20 (Offset 0000A000)
-- Loc. of Optional Type L Path Table: Sector 0 (Offset 00000000)
-- Loc. of Type M Path Table: Sector 21 (Offset 0000A800)
-- Loc. of Optional Type M Path Table: Sector 0 (Offset 00000000)
-- Root Directory Entry Size [LEN_DR]: 34 bytes
-- Root Directory Entry Location [Loc. Extent]: Sector 24 (Offset 0000C000)
-- Volume Set Identifier: PS3VOLUME
-- Publisher Identifier:
-- Data Preparer Identifier:
-- Application Identifier:
-- Copyright File Identifier:
-- Abstract File Identifier:
-- Bibliographic File Identifier:
-- Volume Creation Date & Time: 03/08/2011 (00:07:15)
-- Volume Modification Date & Time: 00/00/0000 (00:00:00)
-- Volume Expiration Date & Time: 00/00/0000 (00:00:00)
-- Volume Effective Date & Time: 00/00/0000 (00:00:00)
-- File Structure Version: 1
+-----------------------------------------------------------------------+
-- Root Directory contents:
-- Root Directory Location (Sector): 24
------ PS3_DISC.SFB (1,536 bytes) [ file ]
------ PS3_GAME (2,048 bytes) [ directory ]
------ PS3_UPDATE (2,048 bytes) [ directory ]
-- Files: 3
+-----------------------------------------------------------------------+
-- Directory: PS3_GAME
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 25 offset 0000C800
---- Parent Directory Number: 0
---- Files:
------ ICON0.PNG (42,358 bytes)
------ ICON1.PAM (841,728 bytes)
------ PARAM.SFO (1,092 bytes)
------ PIC1.PNG (1,117,247 bytes)
------ PS3LOGO.DAT (5,120 bytes)
------ SND0.AT3 (979,192 bytes)
------ LICDIR (2,048 bytes)
------ TROPDIR (2,048 bytes)
------ USRDIR (10,240 bytes)
-- Files: 9

-- Directory: PS3_UPDATE
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 26 offset 0000D000
---- Parent Directory Number: 0
---- Files:
-- Files: 0

-- Directory: LICDIR
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 27 offset 0000D800
---- Parent Directory Number: 0
---- Files:
------ LIC.DAT (65,536 bytes)
-- Files: 1

-- Directory: TROPDIR
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 28 offset 0000E000
---- Parent Directory Number: 0
---- Files:
------ NPWR01254_00 (2,048 bytes)
-- Files: 1

-- Directory: USRDIR
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 29 offset 0000E800
---- Parent Directory Number: 0
---- Files:
------ EBOOT.BIN (14,431,336 bytes)
------ UPlayBrowser.ppu.self (2,157,576 bytes)
------ UPlayBrowserMedia.ubf (10,623,460 bytes)
------ Dataps3.forge (220,168,192 bytes)
------ Dataps3_acr_animustutorial.forge (917,504 bytes)
------ Dataps3_acr_firenze.forge (256,442,368 bytes)
------ Dataps3_acr_rome.forge (959,512,576 bytes)
------ Dataps3_acr_spain.forge (159,186,944 bytes)
------ Dataps3_acr_venezia.forge (201,523,200 bytes)
------ Dataps3_acr_villa_past.forge (218,759,168 bytes)
------ Dataps3_acr_villa_present.forge (134,873,088 bytes)
------ Dataps3_acr_vr_room.forge (210,403,328 bytes)
------ Dataps3_exo_01_machinegun.forge (184,451,072 bytes)
------ Dataps3_exo_02_navalcannon.forge (179,208,192 bytes)
------ Dataps3_exo_03_leobomber.forge (195,592,192 bytes)
------ Dataps3_exo_04_tank.forge (134,119,424 bytes)
------ Dataps3_extra.forge (163,348,480 bytes)
------ Dataps3_lgs301_auditore_cry.forge (83,591,168 bytes)
------ Dataps3_lgs302_catacombs.forge (66,912,256 bytes)
------ Dataps3_lgs303_baths_of_tra.forge (64,421,888 bytes)
------ Dataps3_lgs304_trajanmarket.forge (54,067,200 bytes)
------ Dataps3_lgs305_coliseum.forge (100,139,008 bytes)
------ Dataps3_lgs306_cloacamaxima.forge (41,517,056 bytes)
------ Dataps3_lgs307_aqueducts.forge (67,600,384 bytes)
------ Dataps3_lgs308_lateranpalac.forge (48,267,264 bytes)
------ Dataps3_lgs309_oldstpeter.forge (100,859,904 bytes)
------ Dataps3_lgs310_coliseum2012.forge (123,371,520 bytes)
------ Dataps3_titlescreen.forge (229,376 bytes)
-- Files: 28

-- Directory: NPWR01254_00
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 34 offset 00011000
---- Parent Directory Number: 0
---- Files:
------ TROPHY.TRP (1,005,344 bytes)
-- Files: 1

-- Directory: ASSASSIN_ISO
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 35 offset 00011800
---- Parent Directory Number: 0
---- Files:
-- Files: 0

-- Directory: Media
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 36 offset 00012000
---- Parent Directory Number: 0
---- Files:
------ Theme (2,048 bytes)
-- Files: 1

-- Directory: Multi
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 37 offset 00012800
---- Parent Directory Number: 0
---- Files:
------ Dataps3.forge (349,044,736 bytes)
------ Dataps3_ac2mp_firenze.forge (61,308,928 bytes)
------ Dataps3_ac2mp_forli.forge (55,181,312 bytes)
------ Dataps3_ac2mp_palazzio.forge (57,802,752 bytes)
------ Dataps3_ac2mp_sandonato.forge (60,522,496 bytes)
------ Dataps3_ac2mp_sanmarco.forge (58,982,400 bytes)
------ Dataps3_ac2mp_siena.forge (52,854,784 bytes)
------ Dataps3_ac2mp_villa.forge (56,360,960 bytes)
------ Dataps3_ac2mp_whiteroom.forge (30,507,008 bytes)
------ Dataps3_acr_rome_multi.forge (63,537,152 bytes)
------ Dataps3_extra.forge (117,342,208 bytes)
------ Dataps3_fire.forge (3,735,552 bytes)
------ Shaderkeycache.bin (168,028 bytes)
------ Shaders0000002f.bin (514,544 bytes)
------ Shaders00000030.bin (18,412 bytes)
------ Shaders00000031.bin (162,135 bytes)
------ Shaders00000032.bin (25,112 bytes)
------ Shaders00000046.bin (20,069 bytes)
------ Shaders00000048.bin (19,090 bytes)
------ Shaders00fbdaf0.bin (486,841 bytes)
------ Shaders00fe4cd8.bin (549,582 bytes)
------ Shaders01084d35.bin (654,855 bytes)
------ Shaders0109627a.bin (789,566 bytes)
------ Shaders02e406df.bin (34,329 bytes)
------ Shaders0a6d577c.bin (880,899 bytes)
------ Shaders0a6d57f1.bin (101,074 bytes)
------ Shaders0bf5e170.bin (897,247 bytes)
------ Shaders0f795ea7.bin (18,740 bytes)
------ Shaders0fe97988.bin (26,054 bytes)
------ Shaders0ffa7604.bin (25,538 bytes)
------ Shaders13e8f5a8.bin (37,889 bytes)
------ Shaders14fe35a5.bin (28,969 bytes)
------ Shaders1a2f5cc9.bin (808,964 bytes)
------ Shaders2456c92c.bin (1,314,973 bytes)
------ Shaders26dd064f.bin (28,128 bytes)
------ Shaders27d03b8b.bin (28,212 bytes)
------ Shaders294dacd0.bin (36,762 bytes)
------ Shaders2ecc861d.bin (23,009 bytes)
------ Shaders2ef5930b.bin (24,320 bytes)
------ Shaders2fb4200f.bin (25,468 bytes)
------ Shaders302efaa4.bin (463,010 bytes)
------ Shaders32e22dba.bin (537,322 bytes)
------ Shaders341b6a52.bin (24,798 bytes)
------ Shaders358c1b7d.bin (1,415,992 bytes)
------ Shaders3814cc44.bin (21,509 bytes)
------ Shaders3a2f1dfd.bin (29,378 bytes)
------ Shaders3def3e77.bin (1,337,828 bytes)
------ Shaders42e90502.bin (546,402 bytes)
------ Shaders42e907dc.bin (979,158 bytes)
------ Shaders443e6cbd.bin (1,326,593 bytes)
------ Shaders5468d5b7.bin (539,251 bytes)
------ Shaders5492ec51.bin (22,298 bytes)
------ Shaders5894db26.bin (31,028 bytes)
------ Shaders58c8ba92.bin (585,427 bytes)
------ Shaders59aa9f19.bin (26,784 bytes)
------ Shaders5a525250.bin (24,790 bytes)
------ Shaders5d59816a.bin (878,547 bytes)
------ Shaders5f2c9c6b.bin (516,993 bytes)
------ Shaders61745485.bin (637,001 bytes)
------ Shaders6d148181.bin (542,212 bytes)
------ Shaders6f762fa6.bin (25,009 bytes)
------ Shaders6f80798c.bin (25,009 bytes)
------ Shaders6f813e29.bin (25,009 bytes)
------ Shaders6f81930b.bin (25,009 bytes)
------ Shaders6f85dd43.bin (25,009 bytes)
------ Shaders6f8a0954.bin (25,009 bytes)
------ Shaders6f909511.bin (25,009 bytes)
------ Shaders6f91aaed.bin (25,009 bytes)
------ Shaders6f99c6c1.bin (25,009 bytes)
------ Shaders72854893.bin (22,813 bytes)
------ Shaders728548d5.bin (541,807 bytes)
------ Shaders75bba5c5.bin (508,684 bytes)
------ Shaders7a8be620.bin (770,497 bytes)
------ Shaders7dfaa45e.bin (1,063,973 bytes)
------ Shaders7e001af0.bin (20,356 bytes)
------ Shaders8079275b.bin (1,021,711 bytes)
------ Shaders80daeeac.bin (25,801 bytes)
------ Shaders841bf0b4.bin (1,341,410 bytes)
------ Shaders853482e5.bin (26,885 bytes)
------ Shaders8ab03827.bin (32,093 bytes)
------ Shaders8be674f1.bin (25,444 bytes)
------ Shaders929c9696.bin (25,450 bytes)
------ Shaders929c98ba.bin (27,973 bytes)
------ Shaders93718008.bin (18,520 bytes)
------ Shaders93c40dfd.bin (28,146 bytes)
------ Shaders93c41994.bin (895,919 bytes)
------ Shaders93c43f30.bin (1,713,156 bytes)
------ Shaders9b9000d1.bin (1,618,040 bytes)
------ Shaders9ed0d0e5.bin (556,728 bytes)
------ Shadersa4650395.bin (862,244 bytes)
------ Shadersa63be949.bin (29,222 bytes)
------ Shadersaa0d3d5f.bin (20,635 bytes)
------ Shadersacb6670c.bin (652,415 bytes)
------ Shadersb026f1c8.bin (1,610,057 bytes)
------ Shadersb351bf39.bin (19,810 bytes)
------ Shadersbd898711.bin (1,139,855 bytes)
------ Shadersbe1a1a37.bin (25,801 bytes)
------ Shadersc399e1b1.bin (572,166 bytes)
------ Shadersc4428fa2.bin (431,708 bytes)
------ Shadersd0ffacb8.bin (48,816 bytes)
------ Shadersd75079e8.bin (570,466 bytes)
------ Shaderse221414d.bin (1,474,821 bytes)
------ Shaderse365a28f.bin (29,102 bytes)
------ Shaderse84ac391.bin (599,651 bytes)
-- Files: 104

-- Directory: Savecontent
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 41 offset 00014800
---- Parent Directory Number: 0
---- Files:
------ Icon0.png (42,358 bytes)
------ Icon1.pam (841,728 bytes)
------ Pic1.png (675,395 bytes)
------ Snd0.at3 (979,192 bytes)
-- Files: 4

-- Directory: Sounddata
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 42 offset 00015000
---- Parent Directory Number: 0
---- Files:
------ Ps3 (2,048 bytes)
-- Files: 1

-- Directory: Videos
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 43 offset 00015800
---- Parent Directory Number: 0
---- Files:
------ Ac2_recap.bik (38,090,328 bytes)
------ Demointro.bik (224,334,472 bytes)
------ Esrb_warning.bik (106,400 bytes)
------ Loadexec.bik (1,710,744 bytes)
------ Multiintro.bik (125,299,400 bytes)
------ Previously_on.bik (156,262,232 bytes)
------ Previously_on_end_loop.bik (4,498,768 bytes)
------ Ps3_chooselanguage.bik (544,524 bytes)
------ Ps3_hddbackground_install.bik (30,672 bytes)
------ Ps3_hddicone_install.bik (140,764 bytes)
------ Ps3_hddloadingtext.bik (34,452 bytes)
------ Sp_loadexec.bik (2,048 bytes)
------ Thief_flashback.bik (10,684,260 bytes)
------ Ubi_logo.bik (5,261,132 bytes)
------ En (2,048 bytes)
------ Fr (2,048 bytes)
------ It (2,048 bytes)
------ Pal50 (2,048 bytes)
------ Sp (0 bytes)
-- Files: 19

-- Directory: Theme
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 44 offset 00016000
---- Parent Directory Number: 0
---- Files:
------ Acbtheme.p3t (7,445,280 bytes)
-- Files: 1

-- Directory: Ps3
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 45 offset 00016800
---- Parent Directory Number: 0
---- Files:
------ Sounds_eng.pck (265,097,568 bytes)
------ Sounds_fre.pck (266,242,976 bytes)
------ Sounds_ita.pck (274,550,215 bytes)
------ Sounds_sfx.pck (935,391,459 bytes)
------ Sounds_spa.pck (266,875,340 bytes)
------ Sounds_vrm.pck (4,061,818 bytes)
-- Files: 6

-- Directory: En
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 46 offset 00017000
---- Parent Directory Number: 0
---- Files:
------ Ps3_autosave_hdd.bik (152,540 bytes)
------ Warning_disclaimer.bik (152,584 bytes)
-- Files: 2

-- Directory: Fr
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 47 offset 00017800
---- Parent Directory Number: 0
---- Files:
------ Ps3_autosave_hdd.bik (152,272 bytes)
------ Warning_disclaimer.bik (152,480 bytes)
-- Files: 2

-- Directory: It
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 48 offset 00018000
---- Parent Directory Number: 0
---- Files:
------ Ps3_autosave_hdd.bik (152,408 bytes)
------ Warning_disclaimer.bik (152,544 bytes)
-- Files: 2

-- Directory: Pal50
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 49 offset 00018800
---- Parent Directory Number: 0
---- Files:
------ Ubi_logo.bik (4,308,724 bytes)
-- Files: 1

-- Directory: Sp
-- Extentended Attribute Record Length: 0 bytes
---- Location of Extent: sector 50 offset 00019000
---- Parent Directory Number: 0
---- Files:
------ Ps3_autosave_hdd.bik (152,552 bytes)
------ Warning_disclaimer.bik (152,808 bytes)
-- Files: 2

+-----------------------------------------------------------------------+


SeeYa!
^^
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ]
PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE]

Last edited by CaptainCPS-X; 10-15-2011 at 10:51 PM.
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