Go Back  
Reply
 
Thread Tools
Old 10-13-2011   #111
ZOMBIEKILLAH
Homebrew Developer
 
ZOMBIEKILLAH's Avatar
 
Join Date: Jan 2011
Location: dev_hdd0/game/BLUS31011 :)
Posts: 1,829
Likes: 1,027
Liked 1,367 Times in 629 Posts
Mentioned: 374 Post(s)
Tagged: 0 Thread(s)
I got Speedball_2_Evolution PSP i will try it is very small ..
going to eat now ,update after i finish with checking this out.
************* [ - Post Merged - ] *************
Originally Posted by butnut View Post
It is the correct size.
Mine was 16mb yes it is correct if your is 16mb
ZOMBIEKILLAH is offline   Reply With Quote
Likes: (1)
Old 10-13-2011   #112
rewt
Apprentice
 
Join Date: Jul 2011
Posts: 16
Likes: 1
Liked 1 Time in 1 Post
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Cool, thanks guys.

Wonder why I can't find the string in my nor dump.
rewt is offline   Reply With Quote
Old 10-13-2011   #113
VIRGIN KLM
Senior Member
 
VIRGIN KLM's Avatar
 
Join Date: Mar 2008
Posts: 1,163
Likes: 322
Liked 468 Times in 260 Posts
Mentioned: 43 Post(s)
Tagged: 0 Thread(s)
Originally Posted by ZOMBIEKILLAH View Post
Did you try & create the folder structure like i did for psn games to boot with multiMAN ? You have to create all folders manually even the trophy folder if it does not exist !
************* [ - Post Merged - ] *************
@VIRGIN KLM what game are you trying to play ,i might b able to find it already ready to install & play ..?
************* [ - Post Merged - ] *************
I know were these are as of now ,i will not post here but will help if want them to try them out ..?
Speedball_2_Evolution PSP USA
Speedball_2_Evolution_EUR
Street_Smart_EUR_PSN_PSP
Revoltin_Youth_USA
Jelly_Pops_USA_PSN

Sample of archived psp
************* [ - Post Merged - ] *************
You know what i will get a psp game & see if i can get one to load in a bit after i eat .
I am starving ! I get all caught up on the pc with all ps3 related stuff & i never think to eat ,lol
Use my tutorial to get PSP launcher to work without the activation screen, even though I doubt they will boot, still it's worth the try.
Also mind that the game I guess it must have a ''MN'' Data Type in SFO in order to trigger the emulator. Try it with and without that option.
In my example I tried to use Final Fantasy Type 0 Demo.
So far it doesn't appear even on XMB...

Originally Posted by RikuKH3 View Post
I'm pretty sure it launches EBOOT.PBP in 'CONTENT' folder, and cobra payload probably use some syscalls to mount your ISO instead. If you managed to launch ISO.BIN.EDAT somehow (which is NPDRM'ed EDAT, and not SELF/EBOOT as many thinks used in PS1/Minis), try replacing EBOOT.PBP with signed PSP demo (Patapon 2, for example).
Tried that. It won't trigger the game to work since it contains a different game code than the SFO itself... There must be a way I can workaround that. I used Final Fantasy Type 0 demo. I wonder if that works at all with the PSP emulator, if anyone with the dongle could help me test if it works I would send him the converted EBOOT.PBP demo ISO. The launcher should recognise it with no problem.

Originally Posted by itskamel View Post
wait didnt gitbrew have a way to mount psp games but not launch them?
What way? You mean snowydew's trick? Dunno, I guess it won't work since I think it makes PS3 think it's a PS3 game. It would work ONLY if the PARAM.SFO contains a Data Type ''MN'' because this field is responsible for PS3 to know that it's a PSP game/Mini and trigger the PSP emulator. Atleast this is my guess
__________________

...and the worlds shall reconnect.

Last edited by VIRGIN KLM; 10-13-2011 at 03:28 PM.
VIRGIN KLM is offline   Reply With Quote
Likes: (1)
Old 10-13-2011   #114
ZOMBIEKILLAH
Homebrew Developer
 
ZOMBIEKILLAH's Avatar
 
Join Date: Jan 2011
Location: dev_hdd0/game/BLUS31011 :)
Posts: 1,829
Likes: 1,027
Liked 1,367 Times in 629 Posts
Mentioned: 374 Post(s)
Tagged: 0 Thread(s)
@VIRGIN KLM i am going to try mine right after i am done eating then i will try what you are doing ..
ZOMBIEKILLAH is offline   Reply With Quote
Old 10-13-2011   #115
rewt
Apprentice
 
Join Date: Jul 2011
Posts: 16
Likes: 1
Liked 1 Time in 1 Post
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Originally Posted by rewt View Post
Cool, thanks guys.

Wonder why I can't find the string in my nor dump.
Found it! My offset display was set to dec, so i changed it to hex. Then i manually stepped to 0002F070 and there it was.
rewt is offline   Reply With Quote
Old 10-13-2011   #116
sandungas
Homebrew Developer
 
sandungas's Avatar
 
Join Date: Oct 2011
Location: dev_hdd0/home/
Posts: 499
Likes: 239
Liked 503 Times in 211 Posts
Mentioned: 100 Post(s)
Tagged: 0 Thread(s)
Hi, my first message in the forum, i think i can help a bit with .sfo stuff

Vikin KLM, notice the variable ATTRIBUTE can trigger some "special boot parameters" (32 "flags" to be exact)
http://www.ps3devwiki.com/index.php?...FO#PARAM.SFO_2
I never looked at PSN content, but i guess there must be some special ones for this

Either way... "SFO editor v0.8 beta" (the windows version made by hellcat) has a bug that erases the last bytes of the ATTRIBUTE

Btw... some varables can be addedd or removed, i found some ones, but never looked at PSN content
http://www.ps3devwiki.com/index.php?...Alphabetically
Maybe is needed to remove something ?

Last edited by sandungas; 10-13-2011 at 03:57 PM.
sandungas is offline   Reply With Quote
Old 10-13-2011   #117
VIRGIN KLM
Senior Member
 
VIRGIN KLM's Avatar
 
Join Date: Mar 2008
Posts: 1,163
Likes: 322
Liked 468 Times in 260 Posts
Mentioned: 43 Post(s)
Tagged: 0 Thread(s)
Originally Posted by sandungas View Post
Hi, my first message in the forum, i think i can help a bit with .sfo stuff

Vikin KLM, notice the variable ATTRIBUTE can trigger some "special boot parameters" (32 "flags" to be exact)
http://www.ps3devwiki.com/index.php?...FO#PARAM.SFO_2
I never looked at PSN content, but i guess there must be some special ones for this

Either way... "SFO editor v0.8 beta" (the windows version made by hellcat) has a bug that erases the last bytes of the ATTRIBUTE

Btw... some varables can be addedd or removed, i found some ones, but never looked at PSN content
http://www.ps3devwiki.com/index.php?...Alphabetically
Maybe is needed to remove something ?
I didn't edit the PARAM.SFO, I left it intact, maybe I could prevent it from checking an activation file from making it think it's a PSN Demo or something.
Also I found your post more usefull to the fact that I found out that there are flags on PARAM.SFO that enable Background Music and Screenshots!
Also welcome to the forum!
__________________

...and the worlds shall reconnect.
VIRGIN KLM is offline   Reply With Quote
Old 10-13-2011   #118
sandungas
Homebrew Developer
 
sandungas's Avatar
 
Join Date: Oct 2011
Location: dev_hdd0/home/
Posts: 499
Likes: 239
Liked 503 Times in 211 Posts
Mentioned: 100 Post(s)
Tagged: 0 Thread(s)
Originally Posted by VIRGIN KLM View Post
I didn't edit the PARAM.SFO, I left it intact, maybe I could prevent it from checking an activation file from making it think it's a PSN Demo or something.
This is what i thought, when you change the CATTEGORY, the system expects a list of fixed variables inside the param.sfo
I realized that you can remove someones (like PARENTAL_LEVEL or LICENSE in category HG or DG) and the system loads the content without problems

But i tried to add SUB_TITLE to an HG & DG and the system ignores this variable completly (but the file works perfect)

So there is "something" that is controlling what variables are valid in every CATTEGORY

So, you can remove varibles (i mean not to blank them, but remove completly included header table, etc...)
SFO editor can do that easy (but remember to check the ATRIBUTE value after the edition, because the program "blanks" the last bytes (so is disabling some of this flags)

In resume.... if you are changing the CATEGORY you need to "mimic" the rest of the variables for this kind of content

I never looked at this .sfo so no idea if there are varialbes with hashes, IDs or other "paired" data

Last edited by sandungas; 10-13-2011 at 05:17 PM.
sandungas is offline   Reply With Quote
Old 10-13-2011   #119
GregoryRasputin
 
GregoryRasputin's Avatar
 
Join Date: Jan 2008
Posts: 14,484
Likes: 8,250
Liked 14,616 Times in 5,599 Posts
Mentioned: 1337 Post(s)
Tagged: 3 Thread(s)
My Angry Birds sits on the XMB just fine, boots fine, but returns to XMB.
GregoryRasputin is online now   Reply With Quote
Old 10-13-2011   #120
VIRGIN KLM
Senior Member
 
VIRGIN KLM's Avatar
 
Join Date: Mar 2008
Posts: 1,163
Likes: 322
Liked 468 Times in 260 Posts
Mentioned: 43 Post(s)
Tagged: 0 Thread(s)
Originally Posted by GregoryRasputin View Post
My Angry Birds sits on the XMB just fine, boots fine, but returns to XMB.
Does it have a ''minis'' icon after the tittle?
If not PS3 thinks it's a PS3 game, it doesnt trigger a PSP emulator.
The thing is that PSP games need to get transformed to minis folder and file structure not PS3 game and folder structure. It's a common fault people did/do, myself included.
AH!
Note that Angry Birds is not compatible, PS3 freezes!
__________________

...and the worlds shall reconnect.
VIRGIN KLM is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



PS3Hax.net is Copyright © 2010-2013.
Use of this site is governed by our Terms of Use and Privacy Policy. All Trademarks and images are owned by their respected owners.
Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of ps3hax.net
All times are GMT -5. The time now is 06:21 PM.