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#111 |
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Homebrew Developer
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Location: dev_hdd0/game/BLUS31011 :)
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I got Speedball_2_Evolution PSP i will try it is very small ..
going to eat now ,update after i finish with checking this out. ************* [ - Post Merged - ] ************* Mine was 16mb yes it is correct if your is 16mb
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#112 |
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Cool, thanks guys.
Wonder why I can't find the string in my nor dump. |
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#113 | ||
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Senior Member
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Also mind that the game I guess it must have a ''MN'' Data Type in SFO in order to trigger the emulator. Try it with and without that option. In my example I tried to use Final Fantasy Type 0 Demo. So far it doesn't appear even on XMB... ![]()
What way? You mean snowydew's trick? Dunno, I guess it won't work since I think it makes PS3 think it's a PS3 game. It would work ONLY if the PARAM.SFO contains a Data Type ''MN'' because this field is responsible for PS3 to know that it's a PSP game/Mini and trigger the PSP emulator. Atleast this is my guess
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![]() ...and the worlds shall reconnect. Last edited by VIRGIN KLM; 10-13-2011 at 03:28 PM. |
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#114 |
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Homebrew Developer
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Location: dev_hdd0/game/BLUS31011 :)
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@VIRGIN KLM
i am going to try mine right after i am done eating then i will try what you are doing ..
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#115 |
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Apprentice
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Found it! My offset display was set to dec, so i changed it to hex. Then i manually stepped to 0002F070 and there it was.
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#116 |
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Homebrew Developer
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Hi, my first message in the forum, i think i can help a bit with .sfo stuff
Vikin KLM, notice the variable ATTRIBUTE can trigger some "special boot parameters" (32 "flags" to be exact) http://www.ps3devwiki.com/index.php?...FO#PARAM.SFO_2 I never looked at PSN content, but i guess there must be some special ones for this Either way... "SFO editor v0.8 beta" (the windows version made by hellcat) has a bug that erases the last bytes of the ATTRIBUTE Btw... some varables can be addedd or removed, i found some ones, but never looked at PSN content http://www.ps3devwiki.com/index.php?...Alphabetically Maybe is needed to remove something ? Last edited by sandungas; 10-13-2011 at 03:57 PM. |
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#117 | |
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Senior Member
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Also I found your post more usefull to the fact that I found out that there are flags on PARAM.SFO that enable Background Music and Screenshots! Also welcome to the forum!
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![]() ...and the worlds shall reconnect. |
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#118 | |
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Homebrew Developer
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I realized that you can remove someones (like PARENTAL_LEVEL or LICENSE in category HG or DG) and the system loads the content without problems But i tried to add SUB_TITLE to an HG & DG and the system ignores this variable completly (but the file works perfect) So there is "something" that is controlling what variables are valid in every CATTEGORY So, you can remove varibles (i mean not to blank them, but remove completly included header table, etc...) SFO editor can do that easy (but remember to check the ATRIBUTE value after the edition, because the program "blanks" the last bytes (so is disabling some of this flags) In resume.... if you are changing the CATEGORY you need to "mimic" the rest of the variables for this kind of content I never looked at this .sfo so no idea if there are varialbes with hashes, IDs or other "paired" data Last edited by sandungas; 10-13-2011 at 05:17 PM. |
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#119 |
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My Angry Birds sits on the XMB just fine, boots fine, but returns to XMB.
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#120 | |
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Senior Member
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If not PS3 thinks it's a PS3 game, it doesnt trigger a PSP emulator. The thing is that PSP games need to get transformed to minis folder and file structure not PS3 game and folder structure. It's a common fault people did/do, myself included. AH! Note that Angry Birds is not compatible, PS3 freezes!
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