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#21 |
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Member
![]() Join Date: Oct 2011
Posts: 427
Likes: 115
Liked 218 Times in 140 Posts
Mentioned: 18 Post(s)
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i guess that if you don't have the act.dat anymore then this app won't do you any good, right?
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#22 |
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Apprentice
![]() Join Date: Sep 2010
Posts: 14
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I use kmeaw, but consider rebug because of this.
1.Is it easy to install rebug, and then back to kmeaw if I want that later? 2.Does everything just work as easy on rebug as on kmeaw? 3.Is there any problems with flaws or negative aspects with rebug? |
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#23 | |
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Member
![]() Join Date: Oct 2010
Posts: 36
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Yes. No. |
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#25 |
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Apprentice
Join Date: Mar 2011
Posts: 3
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It works!! Tested on Kmeaw, i was a little afraid, but i tried it and it worked flawlessly. Just make sure to copy the correct vsh.self and there will be no problems
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#26 |
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Apprentice
Join Date: Sep 2010
Posts: 7
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someone should make a tcl file for ps3mfw builder that patches the vsh.self instead of having to replace your vsh.self which is dangerous then you could just build it in to your cfw
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#27 | |
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Member
![]() Join Date: Oct 2011
Posts: 92
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thought about a file rename? ReActPSN 2.0 ps3mfw-builder task for 3.55 fw RETAIL only Download: http://www.megaupload.com/?d=SPMLZLZD edit: what's wrong with front page article? Last edited by just_idle; 11-01-2011 at 12:36 AM. |
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#28 |
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Apprentice
Join Date: Sep 2010
Posts: 7
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OMG thats so funny ive just made one and its virtually identical lol
Click here to see full text
#!/usr/bin/tclsh
# # ps3mfw -- PS3 MFW creator # # Copyright (C) Anonymous Developers (Code Monkeys) # # This software is distributed under the terms of the GNU General Public # License ("GPL") version 3, as published by the Free Software Foundation. # # Created By RazorX # Priority: 700 # Description: Patch PSN Activator # Option --allow-activating-psn: Patch to allow activating psn content offline # Type --allow-activating-psn: boolean namespace eval : atch_vsh_psn {array set : atch_vsh_psn::options {--allow-activating-psn true } proc main { } { set self [file join dev_flash vsh module vsh.self] ::modify_devflash_file $self : atch_vsh_psn: atch_self} proc patch_self {self} { if {!$: atch_vsh_psn::options(--allow-activating-psn)} {log "WARNING: Enabled task has no enabled option" 1 } else { ::modify_self_file $self : atch_vsh_psn: atch_elf} } proc patch_elf {elf} { if {$: atch_vsh_psn::options(--allow-activating-psn)} {log "Patching [file tail $elf] to allow activating psn content offline" set offset "0x30b230" set search "\x4b\xcf\x5b\x45" set replace "\x38\x60\x00\x00" catch_die {: atch_elf $elf $search 0 $replace} "Unable to patch self [file tail $elf]"set offset "0x30ac90" set search "\x48\x31\xb4\x65" set replace "\x38\x60\x00\x00" catch_die {: atch_elf $elf $search 20 $replace} "Unable to patch self [file tail $elf]"log "WARNING: activating psn content offline requires reActPSN application" 1 } } } how funny is that
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#29 |
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Member
![]() Join Date: Oct 2011
Posts: 92
Likes: 3
Liked 10 Times in 8 Posts
Mentioned: 3 Post(s)
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i'm no genius on self creation, but manipulation...
edit anyways, need help on cexsp and swp file for rebug, please. maybe to use a file rename, but how do this? Last edited by just_idle; 11-01-2011 at 12:41 AM. |
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#30 |
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Apprentice
Join Date: Sep 2010
Posts: 7
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Liked 0 Times in 0 Posts
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ive made a few tcl files but never one that replaces hex code so i wasnt sure how at first
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