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Old 11-01-2011   #441
jonytony
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Hello,

If you have the endless spinning ring, make sure your ps3 system language is set on english or a language available on your Uncharted version
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Old 11-01-2011   #442
JonJonB
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How does one merge the files back with psarc?
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Old 11-01-2011   #443
depblkman
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Originally Posted by theband View Post
depblkman

First of all...thanks in behalf of all the people who are basically noobs like me, you're such a good fellow trying to help us all around again and again...thanks bud.

Question...If i download the rip without the 3d files (28 gb)...the game could still work fine with the youtube tut? also which one of these fixes i shall use to the better performance of the game using the youtube clip?

Uncharted.3.PROPER.FIX.KMEAW355.READNFO-Nobody
Uncharted.3.PROPER.FIX.KMEAW355.READNFO.v4-Nobody

Cheers dude...thanks in advance pal
i used the first one. i haven't had any problems with it so far. it should be fine but from the info i've been reading, for some people UC3 is glitchy. i ripped mines from the disk.
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Originally Posted by JonJonB View Post
How does one merge the files back with psarc?
how did you split them?
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Old 11-01-2011   #444
wookieboy76
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make sure to copy USRDIR/DATA/FONTS over from the original hack also
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Old 11-01-2011   #445
JonJonB
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Originally Posted by depblkman View Post
how did you split them?
Well by dropping the psarc file into psarc.exe. Dropping the folder in the same way does not make a new psarc file, for me at least.
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Old 11-01-2011   #446
mrgodai
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Originally Posted by JonJonB View Post
Well by dropping the psarc file into psarc.exe. Dropping the folder in the same way does not make a new psarc file, for me at least.



the psarc version that's 10kb in size that came with the patch don't support the command lines i think. find one that's 300kb+ in size (google) and list the following when you run the command

psarc.exe -h

just use the create command on the files and name the file the same as the folder name.

-------------------------------------------------------
usage:
psarc verb [options] [file...]
psarc --xml=XMLFILE

verbs:
create Create an archive. (default)
extract Extract contents of an existing archive.
list List contents of an existing archive.
dump Print detailed info about archive for unit testing.
verify Verify an existing archive's structural integrity and
ensure that all files can be decompressed.
dtd Display a DTD describing psarc's XML input syntax.

general options:
-h, --help Show this help message and exit.
--version Display version and exit.
-d, --debug Debug: Show debug messages.
-v, --verbose Verbose: Show additional progress. (default)
-q, --quiet Quiet: Don't show any progress.
-y, --overwrite Overwrite existing files when creating/extracting.
--xml=XMLFILE XML list of actions to perform.

create options:
-oFILE, --output=FILE Archive filename to create.
-IINPUTFILE, --inputfile=INPUTFILE
Inputfile listing files to archive. Consider
--xml instead, which gives you more control.
-m, --mself Create a PSARC-MSELF hybrid file for PS3, which can contain
encrypted special files like SDATA, SPRX, and SPU SELF.

--zlib Use zlib when compressing. (default)
--lzma Use LZMA when compressing. (usually for PS3 PSN)
--level=N Compression quality. 1 is fastest, 9 is best. (default= 9)
-N, --nocompress Store all files uncompressed in the archive.
-bBS, --blocksize=BS Use blocks of size BS. (default = 64KiB)
-jJOBS, --jobs=JOBS Compression threads to run at a time. (default = number of CPUs)

-sREGEX, --strip=REGEX Perl-compatible regex specifying a prefix to strip
from the pathnames stored in the archive. This may be
specified more than once. (default = current dir)
-S, --strip-all Strip all paths from files stored in the archive.
-a, --absolute Make the paths within the archive absolute.
-R, --relative Make the paths within the archive relative. (default)
-i, --ignorecase Make the archive directory case-insensitive.
--exclude=WILDCARD Wildcard specifying files to exclude.
--skip-missing-files If set then ignore it when a file cannot be found.
--mergedups Compare the content of all files, and merge identical
files so that only one copy of the data is included.

extract options:
--input=FILE Archive to extract files from. (default is first file argument)
--to=DIRECTORY Directory to write extracted files to. (default is current directory)
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Old 11-01-2011   #447
depblkman
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Originally Posted by JonJonB View Post
Well by dropping the psarc file into psarc.exe. Dropping the folder in the same way does not make a new psarc file, for me at least.
It made the folder for you. It's located somewhere else on your computer. Try putting psarc.executive in the same location as the psarc file you want to extract then drag that folder to psarc.exe. it should create a folder of the same name as the psarc file you're extracting. Make sure you have zlib in the same folder as psarc.exe.

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Old 11-01-2011   #448
theband
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depblkman.....

...SO no glitches for you? awesome...you have the 46 gb version right? i have a ps3 slim from last year...does that has something to do with glitches?
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Old 11-01-2011   #449
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Originally Posted by depblkman View Post
It made the folder for you. It's located somewhere else on your computer. Try putting psarc.executive in the same location as the psarc file you want to extract then drag that folder to psarc.exe. it should create a folder of the same name as the psarc file you're extracting. Make sure you have zlib in the same folder as psarc.exe.

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Nope that didn't work, but mrgodai's advice above is working.

Compressing now and will post results as to whether this fixes the texture issues and long load times, to contribute to the community knowledge
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Old 11-01-2011   #450
wookieboy76
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i have the 28.5 gb version, now with no freezing or glitches up to chapter 5, i did on chapter 1 and 2, but that was until i copy the data/fonts folder over, and overwrite them on main data/fonts folder, works a treat now!...i have it runnin on external, and multiman needed no data to go in cache as main 8gb psarc file ended up as 11.5 gb folder after running through psarc.exe

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