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#441 |
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Hello,
If you have the endless spinning ring, make sure your ps3 system language is set on english or a language available on your Uncharted version |
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#442 |
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How does one merge the files back with psarc?
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#443 | |
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************* [ - Post Merged - ] ************* how did you split them?
__________________
Alucard: Bet your a skank!
Hellsing: Bet your an arsehole! Alucard: B**CH I EAT PEOPLE!!! |
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#444 |
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make sure to copy USRDIR/DATA/FONTS over from the original hack also
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#445 |
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Well by dropping the psarc file into psarc.exe. Dropping the folder in the same way does not make a new psarc file, for me at least.
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#446 | |
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the psarc version that's 10kb in size that came with the patch don't support the command lines i think. find one that's 300kb+ in size (google) and list the following when you run the command psarc.exe -h just use the create command on the files and name the file the same as the folder name. ------------------------------------------------------- usage: psarc verb [options] [file...] psarc --xml=XMLFILE verbs: create Create an archive. (default) extract Extract contents of an existing archive. list List contents of an existing archive. dump Print detailed info about archive for unit testing. verify Verify an existing archive's structural integrity and ensure that all files can be decompressed. dtd Display a DTD describing psarc's XML input syntax. general options: -h, --help Show this help message and exit. --version Display version and exit. -d, --debug Debug: Show debug messages. -v, --verbose Verbose: Show additional progress. (default) -q, --quiet Quiet: Don't show any progress. -y, --overwrite Overwrite existing files when creating/extracting. --xml=XMLFILE XML list of actions to perform. create options: -oFILE, --output=FILE Archive filename to create. -IINPUTFILE, --inputfile=INPUTFILE Inputfile listing files to archive. Consider --xml instead, which gives you more control. -m, --mself Create a PSARC-MSELF hybrid file for PS3, which can contain encrypted special files like SDATA, SPRX, and SPU SELF. --zlib Use zlib when compressing. (default) --lzma Use LZMA when compressing. (usually for PS3 PSN) --level=N Compression quality. 1 is fastest, 9 is best. (default= 9) -N, --nocompress Store all files uncompressed in the archive. -bBS, --blocksize=BS Use blocks of size BS. (default = 64KiB) -jJOBS, --jobs=JOBS Compression threads to run at a time. (default = number of CPUs) -sREGEX, --strip=REGEX Perl-compatible regex specifying a prefix to strip from the pathnames stored in the archive. This may be specified more than once. (default = current dir) -S, --strip-all Strip all paths from files stored in the archive. -a, --absolute Make the paths within the archive absolute. -R, --relative Make the paths within the archive relative. (default) -i, --ignorecase Make the archive directory case-insensitive. --exclude=WILDCARD Wildcard specifying files to exclude. --skip-missing-files If set then ignore it when a file cannot be found. --mergedups Compare the content of all files, and merge identical files so that only one copy of the data is included. extract options: --input=FILE Archive to extract files from. (default is first file argument) --to=DIRECTORY Directory to write extracted files to. (default is current directory) |
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#447 | |
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Member
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Sent from my PC36100 using Tapatalk
__________________
Alucard: Bet your a skank!
Hellsing: Bet your an arsehole! Alucard: B**CH I EAT PEOPLE!!! |
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#448 |
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depblkman.....
...SO no glitches for you? awesome...you have the 46 gb version right? i have a ps3 slim from last year...does that has something to do with glitches?
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#449 | |
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Compressing now and will post results as to whether this fixes the texture issues and long load times, to contribute to the community knowledge
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#450 |
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Location: cxxntland
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i have the 28.5 gb version, now with no freezing or glitches up to chapter 5, i did on chapter 1 and 2, but that was until i copy the data/fonts folder over, and overwrite them on main data/fonts folder, works a treat now!...i have it runnin on external, and multiman needed no data to go in cache as main 8gb psarc file ended up as 11.5 gb folder after running through psarc.exe
Last edited by wookieboy76; 11-01-2011 at 10:38 AM. |
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