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Old 11-12-2011   #21
VIRGIN KLM
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Originally Posted by pereb27 View Post
From what I can gather, the pst self is used when starting iso from HDD, and ps2 self is when starting disc (burned or original). I'm pretty sure of this because back when Cobra was on 3.41, it would replace a system file to get PS2 backups from HDD working, and doing this would make it unable to run discs. In 3.55 they made it so that both were possible, most likely with those pst selfs they made.
It should be pretty easy to disable burned game security checks for PS1/PS2, but much harder to get it to run off HDD.

As for PS2 soft-emu disabled being lame, it is because they were unable to finish that emulator, and it is not working properly. They're a company, they can't exactly offer something extremely buggy... oh wait they did already with gx_emu.
There is an intresting change on ps2_softemu too, obviously that enables the use of it on retail mode, something like padding and a couple of strings changed.
The rest of the emu files I see that they are like some changes like 20 lines of bytes but I have no clue what it does, it's also not obvious to the naked eye since it's a binary you don't get nothing...
I wonder on Cobra USB on 3.41 what is getting patched on the fly/boot on lv2 and vsh.
This would be the first step, since I can't rely on 3.55 what really happens, the FW will be patched also with the strings that would make you require the dongle too...
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Old 11-12-2011   #22
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I remember downloading some PS2 .pkg from the PSstore back when I had PSN access. It was ONLY in the Japanese store and I have no idea what it did/does.
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Old 11-12-2011   #23
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Originally Posted by Persian McLovin View Post
This is actually insane, I cannot believe that was a reply to someone who also didn't get the point of my post and now you haven't either...no disrespect but you're a moron.

I have no idea why people are diving into the ins-and-outs of Tekken Tag Tournament as I only gave a random example and is not the fundamentals behind this topic!

Jesus Christ I shall try and say it again what my point is. Step 1: There is NO, I repeat NO software-emulated PS2 backward compatibility on ANY Japanese PS3...please tell me you get that first simple point!

Step 2: With that in context, that means that a Japanese game that runs on a software-emulated PS3 for its PS2 games (ie, ZERO Japanese PS3s) is absolutely pointless! Why? Because unless you have an illegal modification involved such as a Cobra USB dongle that gives owners of software-emulated PS3s region-free functionality, you would never use a Japanese game that is software-emulated because IT HAS NEVER EXISTED IN JAPAN!

Step 3: Bottom line is...what is the point of having a Japanese-only game running perfectly on software-emulated BC PS3s when a softare-emulated BC Japanese PS3 has NEVER been developed!

My God I have no idea why some of you cannot grasp this simple concept and then on top of that you have some Einstein's coming in and talking about specific games...I AM NOT BOTHERED ABOUT THAT IT WAS AN EXAMPLE! My beef was purely with the Japanese-exclusive games running on non-Japanese systems that would never be known without the use of the Cobra dongle.

If someone replies and doesn't understand this on a basic level, then I recommend you go and post in the "high IQ determines if you can post thread" because you need to plead your case.



I know all of this bro but thanks for your reply! My main beef hasn't been with select titles and how they perform, it's why are some games (Japanese-only games) perform on software-emulated BC PS3s when the owners of those consoles would never get anything out of them as the PS3s PS2 emulation is region locked and that a software-emulated BC Japanese PS3 has never been created! It's a contradiction and does not make sense to have Japanese games performing when they've never been needed until now that we have Cobra USB to remove the restrictions placed by Sony in the first place.

Peace.

...Actually you're the moron. And a bigger one than I gave you credit for to TOTALLY miss the point, a point I hadn't even made as it was so blindly obvious that i deemed it unneccasary to even mention.

The software emulator on the PS3 isn't targeted at ANY particular game, it's not profiled, it's not optimized. This is why it runs certain games well and others not...region has nothing to do with it.

Christ....! use ya loaf! Ignorance to the nth degree this guy ^
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Old 11-12-2011   #24
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Originally Posted by baargle View Post
The software emulator on the PS3 isn't targeted at ANY particular game, it's not profiled, it's not optimized.
Wow...I'm speechless. Then why were Sony releasing firmware updates back in the day to fix certain issues within certain PS2 games to optimize them better for the backward compatible consoles without the EE?

Plus my questions were already answered in this thread by Elyssion which have had ZERO to do with anything that you have replied.

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Old 11-12-2011   #25
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Originally Posted by lernatix View Post
I remember downloading some PS2 .pkg from the PSstore back when I had PSN access. It was ONLY in the Japanese store and I have no idea what it did/does.
It's for enabling HDD and Networking features on specific PS2 tittles that support it.
Would be cool to check what's inside.
Also, I don't mean to bring up hype or a faulse alarm, but I think I found out what Cobra team did on the ps2 emu files. Still though I don't know what they did on lv2 so best case scenario PS3 would start the game and kick you back to XMB with a message saying the same message it says when your try to launch it on Factory Mode.
In other words, I think I found which is the right switch of the function of recognising and booting PS2 games on retail mode but this doesn't mean that the games would play at all, it would react as in Factory mode that kicks you back to XMB advising you with an error message to keep checking for updates for this game.
Is there a a safe way I can mount a dev_flash with files somewhere without the fear of causing a brick or a RSOD? Like when I will reboot my console, they will be away. I don't want to release something that I'm not sure if it would cause harm to somebody else's console, he have already enough retarded people that do so and some noobs use them and brick their consoles...
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Old 11-13-2011   #26
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Originally Posted by VIRGIN KLM View Post
It's for enabling HDD and Networking features on specific PS2 tittles that support it.
Would be cool to check what's inside.
Also, I don't mean to bring up hype or a faulse alarm, but I think I found out what Cobra team did on the ps2 emu files. Still though I don't know what they did on lv2 so best case scenario PS3 would start the game and kick you back to XMB with a message saying the same message it says when your try to launch it on Factory Mode.
In other words, I think I found which is the right switch of the function of recognising and booting PS2 games on retail mode but this doesn't mean that the games would play at all, it would react as in Factory mode that kicks you back to XMB advising you with an error message to keep checking for updates for this game.
Is there a a safe way I can mount a dev_flash with files somewhere without the fear of causing a brick or a RSOD? Like when I will reboot my console, they will be away. I don't want to release something that I'm not sure if it would cause harm to somebody else's console, he have already enough retarded people that do so and some noobs use them and brick their consoles...
Your best bet is to simply code a payload. Boot PS3, run payload, and you got the patches you wanted on lv2 without modifying the actual file.
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Old 11-13-2011   #27
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Originally Posted by pereb27 View Post
Your best bet is to simply code a payload. Boot PS3, run payload, and you got the patches you wanted on lv2 without modifying the actual file.
My issue is that I need modifications on the emulator files aswell...
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Old 11-13-2011   #28
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Originally Posted by VIRGIN KLM View Post
My issue is that I need modifications on the emulator files aswell...
I highly doubt you will brick if you modify those. These are not files that have to do with the PS3 boot process. In the worst case the PS3 will just crash when you try running a PS2 disc.
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Old 11-13-2011   #29
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Originally Posted by pereb27 View Post
I highly doubt you will brick if you modify those. These are not files that have to do with the PS3 boot process. In the worst case the PS3 will just crash when you try running a PS2 disc.
I heard that since PS2 emu files are kernel enviroments they cause a crash and RSOD upon reboot... anyone that can confirm it?
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