Go Back  
Reply
 
Thread Tools
Old 11-13-2011   #121
LiquidOcelot
Apprentice
 
Join Date: Nov 2011
Posts: 1
Likes: 0
Liked 0 Times in 0 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
LoL, just a fcking attention whore !
LiquidOcelot is offline   Reply With Quote
Old 11-13-2011   #122
charlytofantasma
Apprentice
 
Join Date: Sep 2010
Posts: 3
Likes: 0
Liked 0 Times in 0 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Originally Posted by ps3hacker423 View Post
He wont release it because he doesn't have it i can make a script sayin i decrypted 3.74 anyone on this site could
Originally Posted by zim804 View Post
We all know if anyone else had released that picture without any actually proof everyone would be calling BS. Sorry but without proof it's only a picture.
Of course anyone can... do a script, didn´t see the video?

even the video is more convincing than photoshoped images, a moron still a moron...
charlytofantasma is offline   Reply With Quote
Old 11-13-2011   #123
kbf
Apprentice
 
Join Date: Oct 2011
Posts: 22
Likes: 0
Liked 1 Time in 1 Post
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
people still care what this ******* has to say?
kbf is offline   Reply With Quote
Likes: (1)
Old 11-13-2011   #124
jrtux
Member
 
jrtux's Avatar
 
Join Date: Oct 2011
Location: Brazil - São Paulo
Posts: 79
Likes: 39
Liked 40 Times in 23 Posts
Mentioned: 5 Post(s)
Tagged: 0 Thread(s)
Sign executables for 3.73+

[21:00:58] <Mathieulh> selfs are a mess to generate properly because a lot of values need to be calculated from the original elf file
[21:01:11] <Mathieulh> the problem is right now all the public tools use hardcoded values
[21:01:19] <Mathieulh> that are grabbed from various self files
[21:01:21] <Mathieulh> but are not calculated
[21:01:34] <Mathieulh> well that's one of the many problems actually
[21:01:35] <jevin> Mathieulh, things other than elf offsets?
[21:01:40] <Mathieulh> yah
[21:02:03] <Mathieulh> sony also did some fancy things with the compression self format
[21:02:12] <Mathieulh> where values are off by a certain offset etc etc
[21:02:38] <Mathieulh> if you want to make a proper self tool
[21:02:44] <Mathieulh> you first need to reverse make_fself
[21:03:06] <jevin> not too hard with hexrays *cough*
[21:03:09] <Mathieulh> that's the initial step
[21:03:15] <Mathieulh> yeah it's not that hard
[21:03:29] <Mathieulh> then you'll figure what a big **** up the self format really is xD
[21:05:14] <Mathieulh> but yeah just my self.cpp is 5 times larger than the entire source for geohot make_self/make_self_npdrm
[21:05:27] <Mathieulh> in terms of lines of code
[21:05:48] <Mathieulh> so his is missing ****loads of stuffs and only relies on hardcoded values
[21:06:06] <jevin> entire headers copypasta'ed from existing selfs
[21:06:11] <Mathieulh> pretty much yah xD
[21:06:23] <Mathieulh> the ones on the tool I use are generated
[21:06:32] <Mathieulh> as in calculated and generated
[21:06:36] <Mathieulh> from the original elf
[21:06:52] <Mathieulh> btw unself is buggy too
[21:06:54] <Mathieulh> just so you know
[21:07:16] <jevin> why havent you labeled the control flags?
[21:08:16] <Mathieulh> jevin I didn't feel the need to, I already know what they do anyway
[21:08:37] <Mathieulh> for example 0x40 is root rights, 0x20 is debugger rights and so on
[21:09:07] <jevin> im guessing the self capabilities flags are offset 0x20 in the self header
[21:09:18] <Mathieulh> capabilities aren't in the header
[21:09:23] <Mathieulh> they are part of the metadata
[21:09:28] <Mathieulh> as in, they are encrypted and signed
[21:10:16] <jevin> offset 0x10 in the section header?
[21:10:29] <Mathieulh> it's after the metadata keys
[21:10:33] <jevin> no, they wouldnt be per section
[21:10:50] <Mathieulh> as in, right after them
[21:11:09] <jevin> i see. so unself doesnt have enough fields in the metadata header
[21:11:35] <jevin> i really should color in the hex values that are mapped to structures in unself vs ones that arent
[21:11:42] <jevin> seems like it is missing a lot
[21:11:49] <Mathieulh> everything public is missing tons
[21:12:15] <Mathieulh> capabilities are optional mind you
[21:12:35] <jevin> are they restrictive or permissive?
[21:13:11] <Mathieulh> restrictive
[21:13:16] <Mathieulh> (for most)
[21:42:15] <jevin> Mathieulh, you said that the geohot npdrm keypair is blacklisted in 3.56
[21:42:30] <jevin> i couldnt find the decrypted or encrypted metadata keypair in 3.56 files
[21:42:47] <jevin> where does the blacklisting occur? is it a hash that is blacklisted?
[21:43:08] <jevin> its interesting to me because we can make our own keypairs now with juan nadie's work
[21:48:45] <Mathieulh> <jevin> Mathieulh, you said that the geohot npdrm keypair is blacklisted in 3.56 <== not only that
[21:49:03] <Mathieulh> geohot stuff doesn't generate some of the npdrm specific values
[21:49:08] <Mathieulh> those were not checked in 3.55
[21:49:13] <Mathieulh> but they are checked in 3.56 now
[21:49:55] <jevin> Mathieulh, gotcha
[21:50:09] <jevin> is his keypair actually blacklisted somewhere though?
[21:50:10] <Mathieulh> there is no whitelist for npdrm
[21:50:22] <Mathieulh> so it's actually possible to generate valid npdrm self for 3.56+
[21:50:42] <jevin> is it a check in appldr?
[21:50:43] <Mathieulh> that tool I made a screenshot of actually does that
[21:51:02] <Mathieulh> jevin yeah, it's enforced by lv1 though
[21:51:16] <jevin> a hash comparison?
[21:51:27] <Mathieulh> yeah it's a hash
[21:51:30] <Mathieulh> but I won't say more
[21:51:35] <jevin> ok
[21:51:55] <Mathieulh> everything you need is in the 3.56 fw :P
[21:52:16] <jevin> rgr, i will poke around later
[21:52:34] <jevin> the checks are unmodified in 3.60+?
[21:52:43] <jevin> + new keys of course
[21:52:51] <Mathieulh> same checks
[21:54:53] <Mathieulh> jevin you won't get around crafting valid 3.56+ npdrm selfs without a proper makeself tool though
[21:57:18] <jevin> would SCE make npdrm selfs work if actually signed?
[21:57:25] <jevin> + crypted

http://www.ps3devwiki.com/index.php?...and_Decryption
jrtux is offline   Reply With Quote
Likes: (1)
Old 11-13-2011   #125
KillerBug
Senior Member
 
KillerBug's Avatar
 
Join Date: Apr 2010
Posts: 2,323
Likes: 148
Liked 1,101 Times in 619 Posts
Mentioned: 85 Post(s)
Tagged: 0 Thread(s)
It looks nice and everything, but it certainly isn't proof of anything...here is one I just did in 3 minutes:
__________________
KillerBug is offline   Reply With Quote
Old 11-13-2011   #126
gregory2590
Member
 
gregory2590's Avatar
 
Join Date: Jan 2011
Posts: 348
Likes: 29
Liked 98 Times in 55 Posts
Mentioned: 4 Post(s)
Tagged: 0 Thread(s)
Originally Posted by jrtux View Post
Sign executables for 3.73+

[21:00:58] <Mathieulh> selfs are a mess to generate properly because a lot of values need to be calculated from the original elf file
[21:01:11] <Mathieulh> the problem is right now all the public tools use hardcoded values
[21:01:19] <Mathieulh> that are grabbed from various self files
[21:01:21] <Mathieulh> but are not calculated
[21:01:34] <Mathieulh> well that's one of the many problems actually
[21:01:35] <jevin> Mathieulh, things other than elf offsets?
[21:01:40] <Mathieulh> yah
[21:02:03] <Mathieulh> sony also did some fancy things with the compression self format
[21:02:12] <Mathieulh> where values are off by a certain offset etc etc
[21:02:38] <Mathieulh> if you want to make a proper self tool
[21:02:44] <Mathieulh> you first need to reverse make_fself
[21:03:06] <jevin> not too hard with hexrays *cough*
[21:03:09] <Mathieulh> that's the initial step
[21:03:15] <Mathieulh> yeah it's not that hard
[21:03:29] <Mathieulh> then you'll figure what a big **** up the self format really is xD
[21:05:14] <Mathieulh> but yeah just my self.cpp is 5 times larger than the entire source for geohot make_self/make_self_npdrm
[21:05:27] <Mathieulh> in terms of lines of code
[21:05:48] <Mathieulh> so his is missing ****loads of stuffs and only relies on hardcoded values
[21:06:06] <jevin> entire headers copypasta'ed from existing selfs
[21:06:11] <Mathieulh> pretty much yah xD
[21:06:23] <Mathieulh> the ones on the tool I use are generated
[21:06:32] <Mathieulh> as in calculated and generated
[21:06:36] <Mathieulh> from the original elf
[21:06:52] <Mathieulh> btw unself is buggy too
[21:06:54] <Mathieulh> just so you know
[21:07:16] <jevin> why havent you labeled the control flags?
[21:08:16] <Mathieulh> jevin I didn't feel the need to, I already know what they do anyway
[21:08:37] <Mathieulh> for example 0x40 is root rights, 0x20 is debugger rights and so on
[21:09:07] <jevin> im guessing the self capabilities flags are offset 0x20 in the self header
[21:09:18] <Mathieulh> capabilities aren't in the header
[21:09:23] <Mathieulh> they are part of the metadata
[21:09:28] <Mathieulh> as in, they are encrypted and signed
[21:10:16] <jevin> offset 0x10 in the section header?
[21:10:29] <Mathieulh> it's after the metadata keys
[21:10:33] <jevin> no, they wouldnt be per section
[21:10:50] <Mathieulh> as in, right after them
[21:11:09] <jevin> i see. so unself doesnt have enough fields in the metadata header
[21:11:35] <jevin> i really should color in the hex values that are mapped to structures in unself vs ones that arent
[21:11:42] <jevin> seems like it is missing a lot
[21:11:49] <Mathieulh> everything public is missing tons
[21:12:15] <Mathieulh> capabilities are optional mind you
[21:12:35] <jevin> are they restrictive or permissive?
[21:13:11] <Mathieulh> restrictive
[21:13:16] <Mathieulh> (for most)
[21:42:15] <jevin> Mathieulh, you said that the geohot npdrm keypair is blacklisted in 3.56
[21:42:30] <jevin> i couldnt find the decrypted or encrypted metadata keypair in 3.56 files
[21:42:47] <jevin> where does the blacklisting occur? is it a hash that is blacklisted?
[21:43:08] <jevin> its interesting to me because we can make our own keypairs now with juan nadie's work
[21:48:45] <Mathieulh> <jevin> Mathieulh, you said that the geohot npdrm keypair is blacklisted in 3.56 <== not only that
[21:49:03] <Mathieulh> geohot stuff doesn't generate some of the npdrm specific values
[21:49:08] <Mathieulh> those were not checked in 3.55
[21:49:13] <Mathieulh> but they are checked in 3.56 now
[21:49:55] <jevin> Mathieulh, gotcha
[21:50:09] <jevin> is his keypair actually blacklisted somewhere though?
[21:50:10] <Mathieulh> there is no whitelist for npdrm
[21:50:22] <Mathieulh> so it's actually possible to generate valid npdrm self for 3.56+
[21:50:42] <jevin> is it a check in appldr?
[21:50:43] <Mathieulh> that tool I made a screenshot of actually does that
[21:51:02] <Mathieulh> jevin yeah, it's enforced by lv1 though
[21:51:16] <jevin> a hash comparison?
[21:51:27] <Mathieulh> yeah it's a hash
[21:51:30] <Mathieulh> but I won't say more
[21:51:35] <jevin> ok
[21:51:55] <Mathieulh> everything you need is in the 3.56 fw :P
[21:52:16] <jevin> rgr, i will poke around later
[21:52:34] <jevin> the checks are unmodified in 3.60+?
[21:52:43] <jevin> + new keys of course
[21:52:51] <Mathieulh> same checks
[21:54:53] <Mathieulh> jevin you won't get around crafting valid 3.56+ npdrm selfs without a proper makeself tool though
[21:57:18] <jevin> would SCE make npdrm selfs work if actually signed?
[21:57:25] <jevin> + crypted

http://www.ps3devwiki.com/index.php?...and_Decryption
This sounds old, but these are basically instructions?
gregory2590 is offline   Reply With Quote
Old 11-13-2011   #127
baargle
Senior Member
 
Join Date: Sep 2010
Posts: 1,178
Likes: 603
Liked 627 Times in 377 Posts
Mentioned: 138 Post(s)
Tagged: 0 Thread(s)
****it no point moaning...a prick is a price, people can read.

Last edited by baargle; 11-13-2011 at 11:18 PM.
baargle is offline   Reply With Quote
Old 11-13-2011   #128
KillerBug
Senior Member
 
KillerBug's Avatar
 
Join Date: Apr 2010
Posts: 2,323
Likes: 148
Liked 1,101 Times in 619 Posts
Mentioned: 85 Post(s)
Tagged: 0 Thread(s)
BTW...didn't Math promise to stop posting stuff like this?
__________________
KillerBug is offline   Reply With Quote
Likes: (2)
Old 11-13-2011   #129
ohhwun
Member
 
ohhwun's Avatar
 
Join Date: Jan 2009
Location: Texas
Posts: 347
Likes: 168
Liked 98 Times in 70 Posts
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Originally Posted by KillerBug View Post
BTW...didn't Math promise to stop posting stuff like this?
he also said he was leaving the scene...
__________________
ohhwun is offline   Reply With Quote
Likes: (1)
Old 11-13-2011   #130
baargle
Senior Member
 
Join Date: Sep 2010
Posts: 1,178
Likes: 603
Liked 627 Times in 377 Posts
Mentioned: 138 Post(s)
Tagged: 0 Thread(s)
Originally Posted by KillerBug View Post
BTW...didn't Math promise to stop posting stuff like this?
Since when has the promise of a person with a childs character been a promise worth believing?
baargle is offline   Reply With Quote
Likes: (2)
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



PS3Hax.net is Copyright © 2010-2013.
Use of this site is governed by our Terms of Use and Privacy Policy. All Trademarks and images are owned by their respected owners.
Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of ps3hax.net
All times are GMT -5. The time now is 12:01 PM.