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Old 12-06-2011   #41
lythong266
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That mean Ps3 and xbox360 has the same Ram, If we plus XDR Main Ram and VRAm.

LoL. PS3 has bluray and xbox360 does not has. As we know the xbox 360 phat does not has build in wi-fi. but ps3, wii has. ( That was too bad when I buy one of them, and then return because I need to buy wifi adapter) That make xbox360 does not cheap any more. For the 4g slim the problem is the the hard drive is too small.

Last edited by lythong266; 12-06-2011 at 09:33 AM.
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Old 12-06-2011   #42
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Originally Posted by Master.F View Post
if the ps3 is so great with memory, tell me why can't it have in game party chat? :D
We know it isn't a memory issue because Sony said it was a memory issue...and has Sony ever told the truth?

Originally Posted by Spungy View Post
I noticed a serious difference in playing New Vegas on the 360 and the PS3.. I put it down to playing a backup with mods on the PS3.. Every time I went to the 188 trading post in New Vegas it bugged on me.
The weird part is that it didn't do that with the unpatched game...that bug came with the updates.
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Old 12-06-2011   #43
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Yeah my wife and I started playing through New Vegas again last week and it just kept crashing on us trying to leave a hotel room ... after just about throwing the controller, we loaded a previous save game and it lasted about 10 mins before freezing again! I forgot how unplayable that game really is at times ... not sure how we got through it the first time.
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Old 12-06-2011   #44
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@the one true

If you hadn't noticed, we already knew this. The main news post says as much.

Look at the title lol.
The only argument came because a fanboy got corrected on his math. In no way were we discrediting the ram as an issue.

As another poster said, a fix seems to be to install a SSD.
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Old 12-06-2011   #45
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From day one, before all the dissapointments Sony bring to their costumers, everybody kinda agreed that 512MB RAM halved and shared for System and Video was utterly outdated move by Sony. The cheapest PC at it's time of release had atleast the double RAM dedicated for System and 386 - 512MB for Video dedicated or in some very rare cases shared wich still also makes it superior and still cheap option. Since the Cell is a very cheap to produce CPU which also performs 3-8 times better than even it's current date CPUs of the same price range, I don't understood why Sony went on being stingy to offer a bit more money in the project/manufacturing/architecture and atleast or follow it's current date range of RAM memmory, so they could invest on longevity of the system in time, or put atleast the same memmory with XBOX360 that came some years before the PS3 and be a superior console at it's nature. I think this was the first bad idea Sony had in history which unpleased people and then everything started to take a bad route...

I think everybody of us experienced that nearly to any game that has a PC port has a poooooor framerate, something that nearly to never happens on XBOX360. To make it even worse I think these tittles that have these issues are somewhat of the best tittles for the PS3, not in my opinion, I just follow people's opinions, some of them I never played them but I do believe that are best selling games.
Examples:

Call Of Duty series (very rougly saying):
PS3 (average 24-31fps)
XBOX360 (average 45-55fps)
PC with a very cheap setup (40-55fps)

Resident Evil 5 (very good example why I hate 30fps limmits, I've tested all the results)
PS3 - Story Solo (24-30fps) - Story Splitscreen (22-29fps) Mercenaries Solo (20-25fps) Mercenaries Split Screen (8-20fps Note: I've experienced sometimes that PS3 would stuck or kill the fps for atleast 10 seconds if many enemies were on screen and an explosion would happen)
XBOX360 - Surprised! All modes are 29-30fps, too bad Capcom limmited that game to 30fps on consoles
PC with cheap setup - This is the real surprise, the game feels like new, I almost forgot how games look above ~30fps, It nearly traumatized me how games can suck in consoles.

GTAIV (yet another example why 30fps limmit is a stupid idea from the start):
PS3 (15-28fps) - I just hate sometimes how badly it performs, It gives me the idea that PS3 really stuggles to draw multiple objects and distance ellements to a point that I could loose my shot or hit a car by unstable fps.
XBOX360 (25-30 fps) - It's the first thing that you'll notice in the XBOX360 version, the fps, feels better in any aspect though I still believe 360 can go over 30fps most of the times so It's a shame that it gets restricted.
PC with cheap setup (35-55fps) - It will nearly make you leave the console versions, the whole extra fps makes the game somewhat more real and you feel like you suddently have more chances on driving better and shoot more accuratelly.
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Old 12-06-2011   #46
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Originally Posted by the one true View Post
just a link that simply points you to what he said.
Thats what the source link to his full statement does....
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Old 12-06-2011   #47
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I never noticed this when playing fallout 3, I'll check my new Vegas. I can't afford Skyrim because I'm broke but that might change after today.

Edit: this may have been said already but anybody notice those are Bethesda titles?
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Old 12-06-2011   #48
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Originally Posted by Mackdanny View Post
Edit: this may have been said already but anybody notice those are Bethesda titles?
Yes. Bethesda makes the glitchiest games in the world.
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Old 12-06-2011   #49
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Talking xbox fanboy

attention

Attention

please dont rattle his cage



THIS IS A PS3 FORUM !
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Old 12-06-2011   #50
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^^^^

That's only fueling the fire. Besides, it's not just a PS3 forum... we have an Xbox section.
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