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#21 |
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Annelies Marie Frank
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Mugen mode? Too mainstream.
Sent from my SGH-T989 using Tapatalk
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#22 |
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Lulz... wftTroll jumped the gun with this thread.
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#23 | |
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I LOVE mugen man...this sucks. Thanks for trying, hope your game gets the credit it deserves on 360 cuz it blows chunks for the PS3 (no offense, especially now that I know its a hardware issue and not bad code).
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Zombiekillah is my hero.
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#24 |
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Senior Member
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But code can be adapted for hardware. I am no developer and I know it would probably be hard, but I am sure there is a way.
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#25 | |
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Specially if you see how easy and simple it is to work on the 360. This is why so many mutiplatform games are 360 ports, on the ps3.
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Zombiekillah is my hero.
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#26 |
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Your soul is mine!
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@lunuxx
, im confused now, so youre leaving ps3 or not? I mean i understand youre gonna try your hand at 360 but i hope youre not leaving us man, homebrew is just as vital to communities as cfw is
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#27 |
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I just love how you can blame nearly anything on whiners.Lack of skilled devs?no never heard.Difficulty of development on ps3 because its still not opened?no no its all whiners.
no you are whining same goes to you thats just blows my mind. Last edited by Fl3th3r; 12-25-2011 at 12:25 AM. |
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#28 | |
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Senior Member
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Also most of those ports are PC (if being released on PC) -> 360 -> PS3. PC and 360 are very similar, so the games work more or else similarly. While the PS3 is different and may have more glitches when being ported to. Uncharted is a great example of code being "handmade" for the PS3 hardware. You probably knew all of that though.
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![]() Last edited by Cheesethief; 12-25-2011 at 12:43 AM. |
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#30 |
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Member
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LOL... oh... does any one else see the irony here... ?
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