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#41 |
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![]() Join Date: Oct 2010
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Great work.
![]() Extremely useful and might bring actually pretty neat stuff with itself. |
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#42 | |
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Member
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#43 |
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Homebrew Developer
![]() Join Date: Feb 2010
Posts: 1,070
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i'd leave it as is.. very handy being able to hide all them files that could get deleted by others.
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#44 |
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Member
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Thats why I say put it on the debug side instead of the retail side
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Likes: (1) |
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#45 |
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Homebrew Developer
![]() Join Date: Jan 2012
Location: Ireland
Posts: 178
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Anyone want to try and rename the category_game.xml to category_game_tool2 and copy over to dev_blind/vsh/resource/explore/xmb/ to see if that enables the Filemanager in the debug xmb. it should work without any issues but im not able to test at the moment.
Good idea, Ill add that into next version or maybe release two. Ive already got a version without the big long info msg ready but want to add some more before i release Last edited by DeViL303; 01-20-2012 at 07:28 PM. |
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#46 |
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Member
![]() Join Date: Oct 2011
Posts: 92
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afaik you must edit on gametool2 either root or root_dex
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#47 |
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Member
![]() Join Date: Aug 2008
Location: Nibelheim, Mako Reactor
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@ devil - ive just tried copying over the rebug VSH.SELF, but nothing is showing, i think there has to be a text file that accompany's it
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Inventor of cool thingz - Gliitch's Awesome XMB, PS3 Bootup Soundz, Gliitch's Unbrick Tutorial aka RED SCREEN OF FAIL FIXERUPER JOBBIE. & Gliitch's MEGA AWESOME H0US3 WIRELESS SURROUND SOUND CONSOLE SYSTEM & WIRELESS MEGADRIVE :D
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#48 | |
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Homebrew Developer
![]() Join Date: Jan 2012
Location: Ireland
Posts: 178
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![]() Dam, Ive missed the pub now, Fek, gonna have to find a party now, byeee!
Last edited by DeViL303; 01-20-2012 at 07:45 PM. |
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#49 |
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Member
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what are you trying to archieve?
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#50 |
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Member
![]() Join Date: Jan 2011
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devil303 there's no reason why it shouldn't work on fw 4.00. But you would have to edit the 4.00 .rco and add your bits in, so the new/renamed stuff in the game catergory remains working
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