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#231 |
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You forgot this step?
(4) If you are running the sample for the first time, you need to convert the DonkeyTrader artwork into platform-specific assets. To do this, run the appropriate conversion batch file for your chosen platform: • For the Windows platform, run either Media/DonkeyTrader/ConvertDonkeyTraderAssetsToGL.bat or Media/DonkeyTrader/ConvertDonkeyTraderAssetsToGLx64.bat. |
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Likes: (1) |
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#232 | ||
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Member
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Or try reinstalling phyreengine now that the SDK has settled abit more. Or try installing Visual Studio redistributables (long shot, but i have nearly have all on my PC for other development). The other answer maybe PhyreEngine is not supported for XP. I shall be acquiring PhyreEngine 2.70 (release not for awhile) which is an older version, ya never know that may support XP. If i think of anything else i shall let you know. EDIT: From the Document: PhyreLevelEditor_Users_Guide_e.pdf: Prerequisites The following are required to run PhyreLevelEditor on a system that does not have Visual Studio installed: (1) The .NET Framework Version 2.0. (2) The Microsoft Visual C++ 2008 Redistributable Package. (3) The latest NVIDIA® Cg Toolkit . Check you have No. 3 and 2 ************* [ - Post Merged - ] *************
Last edited by El Nomeo; 02-03-2012 at 12:08 PM. |
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#233 | |
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Member
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Is it normal that every time i run the LevelEditor, it automatically start the Third Person Game Template (GL) window at starting ??? |
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#234 |
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Member
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Mine does that too, not sure if its normal but everything runs ok for me. KAaspersky logs it as a key logger.
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#235 |
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Member
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I tried it on XP and VS2008 so it works.
I just had to do all the steps in the getting started guide, so set win32 and GL, and run the convert bat, compile and the dude starts dancing
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Likes: (1) |
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#236 |
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Member
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So the redering is fast for you guys? i mean it hangs for a while without saying anything: just a totally blank redering window (even tried space station demo.exe ...). Damn it
![]() What configs have you ? |
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#237 |
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Member
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If you think pc specs, I have a laptop 2ghz c2d, 3gb ram, and quatro nvs140 (comparable to geforce 8400) so not a rocket of a pc and it works just fine. It will probably stop when I get to coding :D
By the way, space station demo.exe also doesnt run for me, only "ThirdPersonGameTemplate.exe" and only now that I compiled/run it from vs for one time. |
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#238 |
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Member
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About the OS? i'm under XP pro SP3...: are you under XP too, or Seven ?
In which order to install: first the SDK, then we copy the "Phyre Engine" in C:\ and run the "PhyreInstaller.exe" ?? Did you set any Environnement Variables too (SCE_XXXX) ? Did you try to run any generated .self on a cfw3.55 PS3 (guess with help of GUITools repack ....) ? Thanks Last edited by atupac; 02-04-2012 at 12:28 PM. |
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#239 |
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Member
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By the way: the PSP2 Plugin kind of Error, that comes everytime when launching LevelEditor, is because we have to add the PSP and PSP2 Libraries during the SDK install. Yes, you have to SELECT "Full install on Local disk" on the 2 red crosses when the SDK is at one of the "PRO_DG" lines during its install process
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#240 |
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Apprentice
Join Date: Feb 2012
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I assume that I need a debug console to send any stuff from PC to PS3. Will this http://www.ps3hax.net/2011/09/releas...tail-to-debug/ do the trick and change my retail to fully operational debug station?
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