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Old 02-20-2012   #11
mirkie
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Originally Posted by pereb27 View Post
AWESOME, now I can have the "Install Package Files" and "app_home" option on my 4.10 PS3! That means... I can pretend to jailbreak 4.10!







...****, my PS3's on 4.11.
This doesn't jailbreak your 4.10 ps3. It will upgrade your 3.55 cfw firmware to 4.10 CFW without the option to play homebrew and back-ups.

Correct me if I am wrong.
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Old 02-20-2012   #12
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Originally Posted by mirkie View Post
This doesn't jailbreak your 4.10 ps3. It will upgrade your 3.55 cfw firmware to 4.10 CFW without the option to play homebrew and back-ups.

Correct me if I am wrong.
That's why I said pretend to jailbreak
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Old 02-20-2012   #13
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@pereb27
Alright sorry, didn't read it well.

On:


What I've understood is that ofw 3.56+ uses different types of encryption to connect to PSN. Server-> Client. We can sniff the packages which are sent and received and implent it into 3.55 cfw.

Now the big question is how? Well with first we sniff packages at 4.xx firmware. Login with your own PSN and password. Log every package. Then add those client requests to cfw 3.55.

So like:
Client: j934r93irj34ij3rr3 (PSN login password encrypted)
PSN server: fk3ifi34i9f9f (Login, password OK!)

Client: fk3f034ijf3 (Friend list)
Server: rk43r9r94 (Name1, Name 2)

And implent this to cfw 3.55.
This means we can't use other login and password without package sniffing.

This also means we don't have to decrypt the encryptions. Because the server gets the answer it wants!

I hope some of the developers understand what I mean.
I have programmed lots of fake servers like Habbo etc.
I know how it works.

Last edited by mirkie; 02-20-2012 at 01:35 PM.
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Old 02-20-2012   #14
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Originally Posted by oPolo View Post
Yes, minion.
so i need to update my 3.60 ofw to 4.10 ofw before i install this hen cfw
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Old 02-20-2012   #15
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debug firmware

Last edited by hejas76; 02-20-2012 at 02:23 PM.
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Old 02-20-2012   #16
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Originally Posted by mirkie View Post
@pereb27
Alright sorry, didn't read it well.

On:


What I've understood is that ofw 3.56+ uses different types of encryption to connect to PSN. Server-> Client. We can sniff the packages which are sent and received and implent it into 3.55 cfw.

Now the big question is how? Well with first we sniff packages at 4.xx firmware. Login with your own PSN and password. Log every package. Then add those client requests to cfw 3.55.

So like:
Client: j934r93irj34ij3rr3 (PSN login password encrypted)
PSN server: fk3ifi34i9f9f (Login, password OK!)

Client: fk3f034ijf3 (Friend list)
Server: rk43r9r94 (Name1, Name 2)

And implent this to cfw 3.55.
This means we can't use other login and password without package sniffing.

This also means we don't have to decrypt the encryptions. Because the server gets the answer it wants!

I hope some of the developers understand what I mean.
I have programmed lots of fake servers like Habbo etc.
I know how it works.
Don't think that would work.
If the PS3 sends encrypted stuff to the PSN server, you'd have to retrieve the key it encrypts stuff with.
And the rest is self-explanatory.
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Old 02-20-2012   #17
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Originally Posted by pereb27 View Post
Don't think that would work.
If the PS3 sends encrypted stuff to the PSN server, you'd have to retrieve the key it encrypts stuff with.
And the rest is self-explanatory.
Doesn't have to.


Lets give you a example:

If I say A you say B right?

If I say 1 you say 2.


If the psn server and ps3 (client) works like this, then it will be easy to enable PSN on 3.55.


A client-> server, server-> client works like this

Login:
Client-> server = 49r439r3j3dfjefjf (encrypted login)
server -> client = 49r3mk3kkm (login details are correct)

If that's done, there probably be more requests from your PS3 to PSN, vica versa.


If the data you receive and send are always the same. Then it is 100% possible to enable PSN on 3.55. But like I said, only if the data is always the same.
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Old 02-20-2012   #18
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Originally Posted by mirkie View Post
Doesn't have to.


Lets give you a example:

If I say A you say B right?

If I say 1 you say 2.


If the psn server and ps3 (client) works like this, then it will be easy to enable PSN on 3.55.


A client-> server, server-> client works like this

Login:
Client-> server = 49r439r3j3dfjefjf (encrypted login)
server -> client = 49r3mk3kkm (login details are correct)

If that's done, there probably be more requests from your PS3 to PSN, vica versa.


If the data you receive and send are always the same. Then it is 100% possible to enable PSN on 3.55. But like I said, only if the data is always the same.
this sort of reminds me how we used to get online on cfw before but sony blocked it
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Old 02-20-2012   #19
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I'm on 4.00 ofw, can I install this? Sorry, didn't understand the op
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Old 02-20-2012   #20
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Originally Posted by carldenning View Post
this sort of reminds me how we used to get online on cfw before but sony blocked it
hmmm

Are you sure about this? If this was coded before, then Sony probably has added another client->server server->client request.
That one must be random. Then it will be very, very hard to figure out how to do it without the decryption method.
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