Go Back  
Reply
 
Thread Tools
Old 02-26-2012   #1
GregoryRasputin
 
GregoryRasputin's Avatar
 
Join Date: Jan 2008
Posts: 14,476
Likes: 8,215
Liked 14,578 Times in 5,590 Posts
Mentioned: 1324 Post(s)
Tagged: 3 Thread(s)
[Released] SaintSeiya v0.1 - A Paintown Mod

French Developer Markus95, has released an awesome mod for Paintown,here is a quote from the source:... [Read More]

Last edited by GregoryRasputin; 02-26-2012 at 09:28 AM.
GregoryRasputin is online now   Reply With Quote
Likes: (1)
Old 02-26-2012   #2
zecoxao
Member
 
zecoxao's Avatar
 
Join Date: Oct 2011
Posts: 708
Likes: 394
Liked 709 Times in 276 Posts
Mentioned: 115 Post(s)
Tagged: 0 Thread(s)
wish we had more homebrew developers like this one and ThatOtherDev, that'd surely boost things up in 3.55 CFW corner
__________________
"Whoever has ears, let them hear."
zecoxao is online now   Reply With Quote
Likes: (2)
Old 02-26-2012   #3
bcklzz
Apprentice
 
Join Date: Feb 2012
Posts: 13
Likes: 10
Liked 6 Times in 3 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
Freaking Cool!... Didn't know that paintown had been ported to the PS3. hell didn't know about paintown until yesterday.
bcklzz is offline   Reply With Quote
Likes: (1)
Old 02-26-2012   #4
concretecork
 
concretecork's Avatar
 
Join Date: Jul 2011
Location: Under a rock
Posts: 777
Likes: 368
Liked 385 Times in 210 Posts
Mentioned: 41 Post(s)
Tagged: 0 Thread(s)
Originally Posted by zecoxao View Post
wish we had more homebrew developers like this one and ThatOtherDev, that'd surely boost things up in 3.55 CFW corner
@ZOMBIEKILLAH is awesome at developing mods. Check his stuff out
__________________
concretecork is offline   Reply With Quote
Likes: (1)
Old 02-26-2012   #5
zecoxao
Member
 
zecoxao's Avatar
 
Join Date: Oct 2011
Posts: 708
Likes: 394
Liked 709 Times in 276 Posts
Mentioned: 115 Post(s)
Tagged: 0 Thread(s)
Originally Posted by concretecork View Post
@ZOMBIEKILLAH is awesome at developing mods. Check his stuff out
thanks man, will do
__________________
"Whoever has ears, let them hear."
zecoxao is online now   Reply With Quote
Old 02-26-2012   #6
sandungas
Homebrew Developer
 
sandungas's Avatar
 
Join Date: Oct 2011
Location: dev_hdd0/home/
Posts: 496
Likes: 238
Liked 497 Times in 208 Posts
Mentioned: 100 Post(s)
Tagged: 0 Thread(s)
Its the first homebrew using a PARAM.HIS with the changelog, right?
Nice, this was fast
sandungas is offline   Reply With Quote
Old 02-26-2012   #7
markus95
Homebrew Developer
 
Join Date: Sep 2011
Posts: 17
Likes: 0
Liked 20 Times in 8 Posts
Mentioned: 4 Post(s)
Tagged: 0 Thread(s)
Hi,
Thanks for Your publication...
@ sandungas, yes i used a PARAM.HIS it s excellent thank to you...
markus95 is offline   Reply With Quote
Likes: (1)
Old 02-27-2012   #8
sandungas
Homebrew Developer
 
sandungas's Avatar
 
Join Date: Oct 2011
Location: dev_hdd0/home/
Posts: 496
Likes: 238
Liked 497 Times in 208 Posts
Mentioned: 100 Post(s)
Tagged: 0 Thread(s)
The installation of the mod consist in just pasting the "data" folder inside the game install folder in HDD, right ?

You can manage this with a .pkg installation, the best/easy way for this emulator is to install the mods with category "GD" (like an expansion pack)... and using a different TITLE_ID (the name of the folder in wich will be installed)... standard "expansion packs" uses something like TITLE_ID_MODS when installed keeping the main program TITLE_ID at the beggining and adding a string like _MODS at the end... but you dont need to keep this standard "naming system"
You can configure the emulator to load the mod from any folder, right?, so there is no problem with names, and there is no need to place the mods inside the install folder of the emulator (in fact is better to install them appart)

For this, use a PARAM.SFO extracted from one of the .pkg that sometimes are included in game discs as "extra content"
One with category GD ... but without APP_VER (this is a patch, is not what you need), and without COMMUNICATION_ID (or similars related with licenses)... the rest has no much importance, just use an intuitive TITLE_ID

Additionally, if you use subfolders in your .pkg all the mods can be installed there, and you have the option to see and manage them from XMB (in the "game data utility" at the top of game column)... you can uninstall the emulator but keeping your mods (or the opposite)... and you can even add a changelog of the mods installed by using PARAM.HIP/HIS

---
Not a request just some ideas

Last edited by sandungas; 02-27-2012 at 11:09 PM.
sandungas is offline   Reply With Quote
Likes: (1)
Old 02-28-2012   #9
markus95
Homebrew Developer
 
Join Date: Sep 2011
Posts: 17
Likes: 0
Liked 20 Times in 8 Posts
Mentioned: 4 Post(s)
Tagged: 0 Thread(s)
@sandungas , hi
Thank for your ideas...

The Mod is the "file" saintseiya with somes in "music" and "sound"...
But the Pkg need a data file for work, otherwise Paintown don' t start...
I add my "file" saint seiya (my Mod) in data file...

I don' t compile the pkg voluntarily, I would for the next release...

For the PARAM.HIP/HIS it was just a test worked, I don' t included in this version 0.1...

Thank you for your advice, I'll try all this for the next version ...
And thank for you work on PARAM.HIP/HIS...it's very cool for changelog, etc...

Sorry for my english he is bad....
See you later if you want, bye
markus95 is offline   Reply With Quote
Likes: (1)
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



PS3Hax.net is Copyright © 2010-2013.
Use of this site is governed by our Terms of Use and Privacy Policy. All Trademarks and images are owned by their respected owners.
Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of ps3hax.net
All times are GMT -5. The time now is 05:32 AM.