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#52 |
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Homebrew Developer
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Wow a bot updated my program to an older version
.
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#53 |
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Homebrew Developer
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Latest version is uploaded on my blog.
Version is now 2.5. Should have fixed most problems with this update. Check first post for more information.
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#54 |
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Homebrew Developer
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Updated version again.
version is now 2.51. Implemented the 3 mentioned unimplemented things. Check first post for information.
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#55 |
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Homebrew Developer
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Also have been informed and have recreated the problem where slow computer fail to generate the logo preview, will look into that and will fix soon.
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#56 |
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Homebrew Developer
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Made some slight changes.
Version is now 2.511. Check first post for more info.
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#57 |
![]() ![]() Join Date: Oct 2010
Posts: 864
Likes: 701
Liked 553 Times in 297 Posts
Mentioned: 48 Post(s)
Tagged: 0 Thread(s)
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Hey Tizzy, great piece of homebrew man, really well made as well! I just have one slight (probably noobish mistake on my part) issue with regards to the image fading in and out. I have successfully made a colour coldboot using your app via the built-in GIMP program but when I boot my PS3, the image is there with no effect and until the XMB pops up it will remain there and simply disappear without fading in and out like the default PS3 logo does.
Is it to do with layers or something? I just want it to have a nicer looking effect than absolutely nothing so I'd appreciate any help you or others can give me! Cheers and thanks again.
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#58 | |
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Homebrew Developer
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First off if you have photoshop try editing the logo.dds with it and compile the coldboot that way and see if the problem still persists. Editing the logo in anyway shouldn't have any effect on how it transitions in and out. Another thing I just remembered is that there is no transition effects implemented I don't think. Here is the source for the xml: Code:
<?xml version="1.0" encoding="UTF-8"?>
<raf>
<model id="base" file="base.dae" />
<actor id="background" model="base" material="logo" scale="1.7778, 1.0, 1.0" position="0, 0, 0" />
<material id="logo" effect="pure_texture">
<texture file="logo.dds" />
</material>
<camera id="camera" type="orthographic" yfov="0" ymag="2" znear="0.01" zfar="1000" position="0, 0, 2" direction="0, 0, -2" up="0, 1, 0"/>
<script file="script.js" />
</raf>
Code:
var logo = new Actor("background");
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#59 | |
![]() ![]() Join Date: Oct 2010
Posts: 864
Likes: 701
Liked 553 Times in 297 Posts
Mentioned: 48 Post(s)
Tagged: 0 Thread(s)
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Thanks.
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#60 | |
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Homebrew Developer
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Likes: (1) |
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