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Old 03-27-2012   #131
master737373
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Originally Posted by jarmster View Post
holy man....my bad on the lv0 loading lv1...duh
my point is if i can get a decrypted 4.11 lv1 and lv2. i can resign them for 355. and use them, can i not
Sony patched the use of those keys after 3.55.
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Old 03-27-2012   #132
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buddy, im using 355
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Old 03-27-2012   #133
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Originally Posted by jarmster View Post
buddy, im using 355
They patched the use of the KEYS in 3.55. Not the use of 3.55 with the keys. Sounds strange, I know.

Plus, it was updated. If lv2 decrypts GameOS, then using a different lv2 won't be able to decrypt 3.55's GameOS. Which would give you a YLOD.
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Old 03-27-2012   #134
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lv2 is gameOS

Last edited by jarmster; 03-27-2012 at 09:29 PM.
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Old 03-27-2012   #135
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Originally Posted by jarmster View Post
what keys r from 3.55 are patched
They're updated. That's patch enough.

But you can dump all of lv0 with dual nor and a signed lv1.
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Old 03-27-2012   #136
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I'm going to go out on a limb here and say..
The ones that were used in all FW before 3.55?

Unless i'm mistaken the PCK0 can't be changed? so if that's the case they just changed the algorithm for the hash to make new keys. Course at this point in my understanding, I could be just blowing smoke.
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Old 03-27-2012   #137
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Hey what about decapping a Cell/BE and examining the efuses (PCK0)?
Anyone have 10 grand or so?
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Old 03-27-2012   #138
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Originally Posted by Isakill View Post
I'm going to go out on a limb here and say..
The ones that were used in all FW before 3.55?

Unless i'm mistaken the PCK0 can't be changed? so if that's the case they just changed the algorithm for the hash to make new keys. Course at this point in my understanding, I could be just blowing smoke.
Their algorithm doesn't change. It's still AES-256. PCK can never be updated. PCK0 encrypts the bootldr with it's key. bootldr is the same on every console out right now in its decrypted state, but in it's encrypted state, it's different because it's encrypted with the PCK0. booldr encrypts lv0, while in its decrypted state, in a way, which is why everything after bootldr, starting with lv0 (not including metldr) is the same for every system, encrypted and decrypted.
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Originally Posted by svenmullet View Post
Hey what about decapping a Cell/BE and examining the efuses (PCK0)?
Anyone have 10 grand or so?
Lol I wish. The PS3 scene would blow up if that happened.
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Old 03-27-2012   #139
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I didn't mean they changed encryption method.. just prodded something to change the hash to make the previous keys unusable to the scene.
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Old 03-27-2012   #140
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Originally Posted by Isakill View Post
I didn't mean they changed encryption method.. just prodded something to change the hash to make the previous keys unusable to the scene.
Somwhat, when, say, gameos changes, lv2ldr will need to accomodate. And if, say, lv1 can't decrypt hypervisor because it's not the exact same hypervisor with the same encryption key, then hypervisor won't load because it wasn't able to get decrypted. YLOD.
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