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#1 |
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Member
![]() Join Date: Feb 2012
Posts: 337
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PSN on 3.55 (development, a dev team needed!)
First of all PSN packets are 100% decryptable.
Now you ofcourse ask, how you know that? Well, the only thing that is not decryptable is, packets that NEVER change. Because those packets will probably be stored in their database. The PSN packets always change, because of example: logins and passwords. So the first thing: PSN is definitely decryptable. If you can decrypt something, then you can also encrypt it. Lets talk about the facts: - The encryption method is different on 4.11 then 3.55 So what do we have to do to let this work? We need to decrypt 3.55 psn and 4.11. What is the exact plan? Coding a "middleman". So I mean a computer application that decrypts and encrypts in this format: 3.55->application decrypts it-> application encrypts it to 4.11-> PSN server PSN server-> application decrypts it-> application encrypts it to 3.55-> PS3 This will work if only the encryption method has changed. Where do you want to log packets? I want to log the packets from the login on 3.55 and 4.11. I expect that the login data will be the same but only the encryption is different. What is also needed? I don't know what we can access on 3.55 custom firmware, but I hope to see the login data in plain text, before it sends it to the PSN server. If anyone is capable of doing that, then your help is welcome! If thats possible, then decrypting will be done. With that plaint text, we can also decrypt the login data (encrypted) from 4.11. So a very important question is does anyone know how to packet log on the PS3? Maybe trough a proxy server is a possibility. I have thought of changing the PSN ip to your computers IP in the router. And redirect the packets to Sony. This will most likely work. So I need a team of developers. - A packetlogger - A developer(s) that knows much about the PS3. You must be able to get the login data in plain text (see above). What am I gonna do? I am gonna write the "Middleman" program. Encrypt and decrypt the packets. What is important to know before you are going to packetlogging the login? It is very important to use as much as characters as possible. From a-z 0-9. They probably must be allowed characters. Also before you're going to troll. The packets are 100% decryptable. Why? Because the PSN server can decrypt it. It's not like the encryption of the lv0 (or someting). |
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Likes: (4) |
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#2 |
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Member
![]() Join Date: Jul 2011
Location: Scotland
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CFW and PSN shouldn't be in the same sentence imo
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#3 |
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Member
![]() Join Date: Feb 2012
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For you maybe. I bet 90% of cfw 3.55 users think different then you.
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#4 |
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Member
![]() Join Date: Nov 2011
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Yes, PSN access with CFW makes Sony go wild... Well, it doesn't mean, I don't like your overall idea.
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#5 |
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Homebrew Developer
![]() Join Date: Dec 2011
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WireShark can log ps3 with a ethernet cable connected from it to the pc
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Likes: (3) |
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#6 |
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Member
![]() Join Date: Feb 2012
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Alright, so the packetlogging can be done that way. Thank you for sharing your knowledge.
So next thing that we need is to get the data in plain text (on 3.55). |
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#7 |
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Member
![]() Join Date: Feb 2012
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Good Luck, gonna be following this thread...
__________________
PS3 Slim 250GB - CECH-2004B 3.55 Rogero v3.1 (E3 Flasher)
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#9 |
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Apprentice
![]() Join Date: Mar 2012
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At least is something to shake up this "letargic" scene... almost, only the dildos dongles are shaking it up by now...
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#10 |
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Member
![]() Join Date: Feb 2012
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Very funny, but I never once said anything about downloaded games
![]() ************* [ - Post Merged - ] ************* Im just saying I am hoping this is a breakthrough
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PS3 Slim 250GB - CECH-2004B 3.55 Rogero v3.1 (E3 Flasher)
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