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#32 |
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Weird,
@zadow28
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Have two diferent outputs(one of them as unknow) with the same code :S How could this be possible?? (rhetoric question) Last edited by V6ser; 04-05-2012 at 02:24 PM. |
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#33 |
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isnt a debug eboot a normal eboot without the header ?
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#34 | |
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What I start to think is that they may have compromissed lv0/master keys and they use an extra module for some decryption that unfortunatelly is not compatible with all games, hence you don't see every single game getting released. Seriously I start to think that the theory about debug EBOOTs off dev SEN/PSN is actually not true. I'll try to find a post 3.60 debug EBOOT if you want I could send you that, just let me know if you do, I bet I could find a couple of WIP discs that would have debug versions of a 3.60+ game.
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#35 | |
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#36 |
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Keep up the good work buddy, You are the only hope
Finger crossed :D
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#37 | |
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and that could explain veru good why they are here after numbers of OFW updates.
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#38 |
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Damn Im curious how they are doing it...
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#39 | |
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Without question the master key is directly tied into the eboot creation. It's just a matter of how at this point ************* [ - Post Merged - ] ************* @zadow28 Just curious how far off you think grabbing the master key off the dongle are you? |
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#40 |
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I can't share them here, they hold the full name/info of the owner of the WIP build, I would end up in jail and him unemployed, plus he is my source of alot of nice stuff.
My theory is that one of the games of a Sony studio (like LONDON for example), that also masters the discs with the new keys, may have included a WIP game that has a module/sprx that is responsible for somekind of decryption of the new keys and combined with the full or partion lv0/master key compromise, they try to patch the EBOOTs to match/be able to be decrypted with that module.
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