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Old 02-05-2012   #131
opium2k
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He's still working on them, he just hasn't done any official releases in a while. There are copies of unofficial builds that are more recent floating around though that were compiled by people using the source from twinaphex's github page.
He's also been working with themaister on SSNES. Info about that is available on themaister's site and github page.

Here's Twinaphex's github page: https://github.com/twinaphex
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Old 02-05-2012   #132
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Greg, I find it strange that both devices could be from the same company. Both devices have scene talent on their payroll (paradox and deank) and the registered owners of either dongles sites are within the same town.

But yeah, cobra added alot that I wanted, and I only paid £20 for it. TB I cannot possibly agree with.

The scene is a mess. But I do blame the desperate times, and the change in the market for devices that offer homebrew havens. Ten days development of cheap idea for the iphone can result in a years wage for any young dev.

Maybe we need to incentivize development on the PS3? Though to do that, we'd have to legalize jailbreaking devices in general.
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Old 02-05-2012   #133
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thanks opium. i got one more favor. can you point me in the right direction? i'm on the "amazing" ps3 browser.
i was gonna pm this, i couldn't. i can't even use google... sorry for kinda derailing thir topic. i need a full time accessible computer. i'm searching to little avail. i remember there was a site with unofficial updates but i just can't find it.
again, thanks
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Old 02-06-2012   #134
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Originally Posted by JOshISPoser View Post
thanks opium. i got one more favor. can you point me in the right direction? i'm on the "amazing" ps3 browser.
i was gonna pm this, i couldn't. i can't even use google... sorry for kinda derailing thir topic. i need a full time accessible computer. i'm searching to little avail. i remember there was a site with unofficial updates but i just can't find it.
again, thanks
I assume that means you can't receive pm's on it either so I'll post here too
Usually the most up to date compiles are posted by pete_uk. He posts compiled versions every couple of weeks for SNES-next, FCEU-NEXT, VBA-NEXT, Genesis-NEXT, Vice-NEXT and FBA-NEXT
Just click on the one(s) you want and it'll take you to their thread.
Sorry to link to another site but it's the only place I know of where he posts them.
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Old 02-06-2012   #135
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thanks a lot. i have received a pm on ps3 but i know it hasn't always notified me. i've never been to that site cause i've never heard much good about it.

and now we return you to n64: "it's a me, mario!"
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Old 02-06-2012   #136
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butt pirate.

that is all
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Old 04-12-2012   #137
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I've been toying for months with the idea of getting an everdrive64 or a NEO Myth 64, but I just can't justify £120-£250 for a device that could be emulated on the PS3.

I'm eagerly looking forward to an updated release, and as a member of GBAtemp I regularly enquire about an update to the wii and PS3 versions from the Emulatemii team.... "they" normally say no news is good news, but I beg to differ

Does anyone else think the N64 emu will ever see the light of day?
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Old 04-12-2012   #138
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Originally Posted by DEFAULTDNB View Post
I've been toying for months with the idea of getting an everdrive64 or a NEO Myth 64, but I just can't justify £120-£250 for a device that could be emulated on the PS3.

I'm eagerly looking forward to an updated release, and as a member of GBAtemp I regularly enquire about an update to the wii and PS3 versions from the Emulatemii team.... "they" normally say no news is good news, but I beg to differ

Does anyone else think the N64 emu will ever see the light of day?
The N64 is hard to emulate anyway. Look at Z64 for pc. It works, but only for some games and many many glitches along the ride. So, honestly i don't think anybody is to eager to make another glitchy emulator. Especially since (and this is my computer analysis alone) i have a intel core I7 overclocked processor and ati 6990 gfx drive and still having these problems with the n64 emulator. But have heard these same analytics everywhere.
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Old 04-12-2012   #139
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I have no idea what Z64 is, but PJ64 has pretty high compatibility (I used to have a doctor v64 for my N64 so I have complete PAL/NTSC-U/NTSC-J romsets), I only have a AMD turion dual core RM-70 2.00ghz, 3GB ram, and GeForce 8200M on this laptop and have never experienced any game breaking glitches.

Daedalus x64 on PSP is a pretty good emu, and Wii64 shows promise of not only emulating but also enhancing : http://emulatemii.com/wordpress/?p=431

That’s right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we’re nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.

Last edited by DEFAULTDNB; 04-12-2012 at 05:06 AM.
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Old 04-12-2012   #140
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Originally Posted by DEFAULTDNB View Post
I have no idea what Z64 is, but PJ64 has pretty high compatibility (I used to have a doctor v64 for my N64 so I have complete PAL/NTSC-U/NTSC-J romsets), I only have a AMD turion dual core RM-70 2.00ghz, 3GB ram, and GeForce 8200M on this laptop and have never experienced any game breaking glitches.

Daedalus x64 on PSP is a pretty good emu, and Wii64 shows promise of not only emulating but also enhancing : http://emulatemii.com/wordpress/?p=431
Sorry, half awake and half baked over here. That would be Project64. I was looking at a z64 bios file and for some reason typed that.
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