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Old 04-24-2012   #171
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Originally Posted by deroad View Post
ok. sorry for posting it.
I didn't mean it that way. I'm just saying, that interesting paths are also in the VSH modules.
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Old 04-24-2012   #172
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Originally Posted by sandungas View Post
Link down :/
It was about:
L00/PARAM.SFO
L01/PARAM.SFO
...

(my previous message about it wasn t so clear, it was to say relations between interactions with others files/ functions are really interesting to know and being enlight, one i have in mind to check more in detail it s about C00, before and after being purchase)

About games save:external Virtual Memory Card PSP (.VMP): the board can be reduced to the strict differences, somes parts are mentionned just to make sure there are no difference after more investigation, others like Available blocks are similars but described a bit different)

----
the path (please post them again Deorad) are interesting and will be really nice, to understand or have more complete ideas about interactions. There are one reference about it, and regions allowed but not sure it s connected.
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Last edited by Lady Anne Blunt; 04-24-2012 at 02:32 AM.
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Old 04-24-2012   #173
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I could not see the pastebin, but this can be "levels" ?



About the tables for the different memory card formats... as i said if is good for you to mix them to verify offsets, etc... is ok, but in a long term is better to reduce them to the strict differences

Ohh, and sorry... today i had to edit the whole page several times to clean the export-import tables... all them was a bit messed up and with duplicated info... i hope none of my edits interfered with yours
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Old 04-24-2012   #174
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Originally Posted by Lady Anne Blunt View Post
the path (please post them again Deorad) are interesting and will be really nice, to understand or have more complete ideas about interactions. There are one reference about it, and regions allowed but not sure it s connected.
sure. i'll post them here:
Code:
/dev_bdvd/PS3_GAME/PARAM.SFO
/setting/system/licenseArea
/dev_bdvd/PS3_GAME/L00/PARAM.SFO
/dev_bdvd/PS3_GAME/L01/PARAM.SFO
/dev_bdvd/PS3_GAME/L02/PARAM.SFO
/dev_bdvd/PS3_GAME/L03/PARAM.SFO
/dev_bdvd/PS3_GAME/L04/PARAM.SFO
/dev_bdvd/PS3_GAME/L05/PARAM.SFO
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Old 04-24-2012   #175
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Hmmmmm, too much L's, are not levels... are paths from a disc

And this seems to be the mount points to this paths right ?
http://www.ps3crunch.net/forum/threa...2086#post32086

Interesting... this seems to be some rare type of disc

Edit:
More notes from this message by ps3hen that probably are related...

XMB_APPS <-------------------------------------------- unknown parameter valid inside a PARAM.SFO ?
SCEAPPS01, SCEAPPS02 and SCEAPPS03. <-------------- some valid TITLE_IDs for this type of contents
PATCH_FILE <------------------------------------------ ???
GAMEDATA_ID <---------------------------------------- ??? <--- related with category "GD" ?

Edit 2:
-------
So to sumarize... an initial idea about how to create this frankenstein
We can create a fake blu-ray structure with this folder tree: /dev_bdvd/PS3_GAME/L00/PARAM.SFO
And the SFO containing "XMB_APPS" (with an unknown lenght or value ?)... and TITLE_ID: "SCEAPPS00"... and category "XI" (because is one known left and still unknown)

The problem is... what activates this subfolder "L00"... is the simple presence of the correct files in the standard paths ?... or it needs to be trigged by a flag in the ATTRIBUTE of the main /dev_bdvd/PS3_GAME/PARAM.SFO ? (there is the ATTRIBUTE flag Nș17 for "install disc")
Or needs a flag in PARAM.SFB ?

Is not easy, but maybe works partially enought to see how its mounted in XMB

Last edited by sandungas; 04-24-2012 at 03:52 AM.
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Old 04-24-2012   #176
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seems yes. remind that these strings comes from an HV dump
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Old 04-24-2012   #177
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Lol, its even more interesting thiking that this contents are "mounted" in game column... and from the same disc
I mean... it can be installable content... or only bootable, it has not much importance by now... but the 5 APPS are mounted at the same time for easy use of them (is a "5 in 1" disc)

Seems obvious where is used this disc (but not so obvious what kind of apps are this ones)

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Old 04-25-2012   #178
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Congratulation about PP, i have to admit i tried to create one after your update on wiki (from 1P, and i noticed sound flags seems the same than resolutions) and i get error.
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Old 04-25-2012   #179
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Originally Posted by Lady Anne Blunt View Post
Congratulation about PP, i have to admit i tried to create one after your update on wiki (from 1P, and i noticed sound flags seems the same than resolutions) and i get error.
Heheh, after filling the "2G" column i thought in "PP" and i spent some time lurking in google trying to find people talking about this "icons inside bubbles" (used when the content can be exported), and i found this video
Proof of Concept - Instalar Juegos PSP en la PS3.mp4 - YouTube

In the end... this .pkg is Grand Theft Auto: Liberty City Stories
EP1004-ULES00151_00-GPCGRANDTH000001.pkg
Its installed in XMB as a PSP game inside a bubble... so i supposed this was the same "PP" we was looking for

His PARAM.SFO is very simple, similar than a minis "MN", it has the ATTRIBUTE flag Nș2 (psp export enabled) as expected
But... it contains the parameter "BOOTABLE" (filled with zeroes), i never imagined this because PSP games cant be played in PS3... but...

-------------------------------------------
While lurking google about this bubbles, i found lot of people complaining that after firmware 4.00 installation.... they cant "copy" his "previously downloaded" games to PSP or PSvita (this includes PSP, PSvita, minis, and PS1 classics) all them needs to be "installed" in PS3 inside bubbles to be able to be copyed

You cant play at them while is inside a bubble, you can only do two things, that depends of the content:
--For PSP & PSvita ----> you can transfer
--For PS1 classics, and minis ---> you can transfer, or install on PS3

This install option creates a "duplicated" content, with his own icon, OUT OF A BUBBLE... and you can play from this icon
After this installation, the original content (inside a bubble) still remains for you if later you want to install or tranfer again

So lets say.... you have the content duplicated, lot people was a bit angry with this

One last important thing to say.... is all this i have explained is how the firmware works after 4.00
If you have an old game that has no bubble that was downloaded before 4.00, and you install 4.00.... you CANT tranfer it... the only thing you can do is erase it and download it again from PSN (this creates the needed bubble, from there you can do the transfer or the install as i explained)
This was other of the reasons why people was angry

--------------------------------------
Well, returning to the topic... (the BOOTABLE parameter filled with zeroes in "PP")...
0 = CANT be installed in PS3 (used by PSP & PSvita) ?
1 = CAN be installed in PS3 (used by minis & PS1 classics) ?

Its the only explain i find for this "BOOTABLE" to be there, im thinking the bubble depends of it

Is important to note that they are using ATTRIBUTE flag Nș2 (PSP export) to activate the option "copy" in the side menu... so the bubbles are not related at all with ATTRIBUTE, are triggered in other place
But im not sure the differences before and after 4.00 firmware
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Old 04-25-2012   #180
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Please check your PM.
I dont trust the video it s not on 3.55 or either the xml of the rco for minis was changed.
So the category on the SFO is set as HG?

More serioulsy, i feel bad because it was probably right in front on my eyes and i didn t see it
Thanks you for the infos and congratulations for the descriptions and the hunt of this new trophy on wiki.
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