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Old 04-24-2012   #31
carldenning
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there was a app that changes the ps3 mac address too . ive never used it
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Old 04-24-2012   #32
hellsing9
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You can check my tutorial on my sig. Regarding the mac changer...mmm i don't think it's a good idea.
ReactPSN guide/tutorial
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Old 04-24-2012   #33
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Originally Posted by hellsing9 View Post
You can check my tutorial on my sig. Regarding the mac changer...mmm i don't think it's a good idea.
ReactPSN guide/tutorial
If I downgrade to 3.55cfw rogero, would I be able to use reactpsn ? And if I download lets say black ops map pack would I be able to trasnfer it to my other hdd with 4.11 ofw to use it online(dual boot, not 2 ps3´s )?



[Ignore...When my E3 flasher arrives to me I will finally unleash the true power of ps3,, just saying :D ]
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Old 04-24-2012   #34
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Yes i think you can. The transfer issue im still researching..i will report back.
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Old 04-24-2012   #35
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Idk if anyone played the old tony hawk underground 2 for ps2 but neversoft shut down the game servers but a few hardcore type of fans had their own servers for the online play all you had to do was edit the ip settings so it would log in to their servers also worked when I use to play it on my ps3 but I know things are a bit diffefent now concerning having your own private servers
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Old 04-24-2012   #36
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Originally Posted by sopaj96 View Post
If I downgrade to 3.55cfw rogero, would I be able to use reactpsn ? And if I download lets say black ops map pack would I be able to trasnfer it to my other hdd with 4.11 ofw to use it online(dual boot, not 2 ps3´s )?



[Ignore...When my E3 flasher arrives to me I will finally unleash the true power of ps3,, just saying :D ]
I think you need the rif's to be signed to your psn name to use them on 4.11 you would also have to go to activate account and if something don't match up it might flag them. Your best bet is to just buy them off psn download them but don't install just download in background. Transfer to 3.55

now you will have a pkg in hdd0/vsh/game_pkg then just copy them to usb and install.
rif's there is a tool to convert rif to rap here is the tool I can not get to work but you might have better luck http://www.sendspace.com/file/x9lgg5
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Old 04-25-2012   #37
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@TizzyT http://www.ps3devwiki.com/wiki/Online_Connections
Anywho... I would rather just crack PSN than recode it. Someone could prolly also look into the lulzsec releases or start asking some of those people if they were truly curious about an emulated PSN. If you changed a few things like host mapping or setup a proper DNS server like was already done you could probably fire PSN network access out to anywhere. X-Link works good but the problem is no one uses it. I don't see how this would change unless one of the firmware guys either built it into a MFW or the next "CFW"
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Old 04-27-2012   #38
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Originally Posted by ViperMM View Post
@TizzyT http://www.ps3devwiki.com/wiki/Online_Connections
Anywho... I would rather just crack PSN than recode it. Someone could prolly also look into the lulzsec releases or start asking some of those people if they were truly curious about an emulated PSN. If you changed a few things like host mapping or setup a proper DNS server like was already done you could probably fire PSN network access out to anywhere. X-Link works good but the problem is no one uses it. I don't see how this would change unless one of the firmware guys either built it into a MFW or the next "CFW"
well are you capable of doing what your saying ? I would really like to help and follow your progress :D Pm me If you want to talk private
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Old 04-27-2012   #39
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I am sorry to tell this but, most games use serverlists or random connections. That goes trough there own server. Which means you have to write a server for the serverlist/random connector and you have to bypass PSN login. Which also means you have to write a server for PSN.
To make it 100% functioning, you have to packetlog for weeks and implement it in your servers.

This all could be done.
To get all this you have to be on 4.11 and must log packets. It isn't as easy as writing a server for computergames, because we actually own those servers.

Also there could be some other random stuff. This is a time killing process.
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Old 04-27-2012   #40
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Originally Posted by mirkie View Post
I am sorry to tell this but, most games use serverlists or random connections. That goes trough there own server. Which means you have to write a server for the serverlist/random connector and you have to bypass PSN login. Which also means you have to write a server for PSN.
To make it 100% functioning, you have to packetlog for weeks and implement it in your servers.

This all could be done.
To get all this you have to be on 4.11 and must log packets. It isn't as easy as writing a server for computergames, because we actually own those servers.

Also there could be some other random stuff. This is a time killing process.
Well how about bypassing login ?
When I connected my ps3 4,11 to psn via proxy ( can see whatever ps3 connects to ) and it connects to one link only, if we could combine this with a packatlogger we might be able to log into psn Or do you have any ideas ? Feel free to write it here or pm me I'm not one of these annoying haters who says noone cant do anything when all they can do their self is ...nothing haha :D
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