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Old 05-01-2012   #21
pereb27
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Originally Posted by OneNight View Post
Even Sony can not make a PS2 emulator that works properly.
But they did... how do you think the PS2 classics from the PSN work?
It just took them some time... Shame they want to make money off it and not make an update to allow running disc PS2 games (although without profiles the compatibility might be lower than the partial soft emu the CECHC and CECHE models have, but it's still something.
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Old 05-01-2012   #22
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i'm not complaining about a timeframe even though i haven't contributed (i feel like you meant to say the opposite). i just want like hope or something. it's great they're working on a ps3 port but until there's information then there's nothing.
it's hard for me to word after a few shots, but it's kinda like the dude who collected gold in aesop fables; the moral was like if he does nothing with it, then it had no value to begin with.
i don't want a rushed and/or incomplete project, i'm just a very anxious person who likes to hear that something is still going on every once in a while.
if a bunch of people work on it but don't get anywhere and don't tell me/us that, it really sucks. i'd rather know that a project is at a stand still than hear nothing until some 3rd party lets me know they're having trouble.
if i didn't have any shots, i probably wouldn't be saying anything (not nothing). i tend to get in trouble once i'm loosened up.
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Old 05-01-2012   #23
VIRGIN KLM
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Originally Posted by Ubefuct View Post
I wonder if cobra's psp emu could launch a modified hbl to run Daedalus64
Nope, because PS3's PSP emu allocate only the EBOOT.PBP files, and nothing else from the USRDIR folder which is important for the functions of pretty like all PSP homebrew I've seen to date, especially emulators. Also I remember someone telling the technical reasons it wouldnt boot without a partial rewrite of the source code because of the 32/64MB dynamic memmory allocation that the N64 emulator is depended on and is incompatible with PS3's PSP emu which is built using files from a firmware that blocked such functions (5.55 PSP OFW I think). The good thing is that the Hello World exploits released on Vita work on that emulator aswell which makes me think that they share the same emulator and that HBL could be ported on PS3 that way, I know it's kinda weak/funny but still something in such a rotting scene...
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Old 05-02-2012   #24
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Why not use the daedalus64 code as a base for the PS3, that would be much MUCH simpler, if the PSP can run it, the PS3 can certainly run it...
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Old 05-02-2012   #25
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People could try porting Gli Gli's Mupen64-360 to the PS3 might make things easier than starting fresh.

https://github.com/gligli/mupen64-360
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Old 05-02-2012   #26
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Originally Posted by SuperDre View Post
Why not use the daedalus64 code as a base for the PS3, that would be much MUCH simpler, if the PSP can run it, the PS3 can certainly run it...
that's what i've always thought. the compatibility is more than enough to tie me over, even when mario 64 could run at almost complete framerate but without sound
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