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#121 | ||
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Homebrew Developer
![]() Join Date: Jan 2012
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But whatever, call me like you want so we have something to lough on my channel and it make's the day more funny. ^^ Oh and by the way Nabnab is not my frind and never was i kicked him out of the team just a few days after i recognized what a retard he is just like you. Screeming out **** and have absolutely no clue what he talking about.
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#122 | |
![]() ![]() Join Date: Apr 2012
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#123 |
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Member
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pullin the cell reset is another issue....its documented on early fats but not on the slims.
One of those 128 pins on the new syscons is the cell reset but you gotta find it. And 90% of the traces are on internal layers. Ive got 2 mobos ive been playin with but its been slow Even the cell pinout is different on the slims. I even debated on grounding out pins on a running ps3's syscon till she reboot but im not sure if that would even work. Theres likly a risk of frying it. Last edited by jarmster; 05-01-2012 at 09:26 PM. |
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#124 |
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Member
![]() Join Date: Jun 2011
Location: The Frozen North.
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From what I gather from a quick reading of http://www.ps3devwiki.com/wiki/Lv1.self
Write a PPU program to dump ram to USB. You need to extract all the embedded selfs in Lv1.self. (script is on the page I linked) Edit pme_init.conf to load your custom ram-dumper.self. It doesn't matter what it does after that, it can ylod for all you care, because you can just reboot into 4.11 again by swapping NOR. You could probably just rename your self to an existing one in there and replace it. I don't know how to rebuilt it into Lv1.self (I'm sure it's not hard to do) Replace it in core_os, flash your CFW to the swap NOR, boot into 4.11, load game, pull cell_reset and swap NOR. Success. [edit] Okay, did not know cell_reset isn't documented on later models. Plus, I think a NAND setup would be better anyway (does E3 make a dual NAND board?) because it doesn't rely on anything being on the HDD.
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Last edited by svenmullet; 05-01-2012 at 09:22 PM. |
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#125 | ||
![]() ![]() Join Date: Apr 2012
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************* [ - Post Merged - ] *************
Good job!
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#126 |
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Member
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you need to run the code too. loading your custom code to ram is one thing but then you need to execute it. So what? metldr runs the lvl1ldr, loads your custom lvl1 to ram. then what? its the lvl1ldr with control which in turns returns to the metldr which loads lvl2ldr....
Im just speculating but you see what i mean,you need to understand the loaders and how they work in order to get your code to run.... |
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#127 | |
![]() ![]() Join Date: Apr 2012
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************* [ - Post Merged - ] ************* I dont think Team Rebug is involved (at this stage), but how knows maybe in the future. |
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#128 |
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Member
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we need metldr and lvl1ldr disassemblies then.........
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#129 |
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Hired Gun
![]() Join Date: May 2011
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Games that can help achieve in some kind of way with that objective = Skyrim and Fallout.
Memory issues all over the place.
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Check Blacklist of FAKE devs
Check Whitelist of TRUSTED devs Tutorial : DEX conversion (TEST-DEBUG) One thread with all DEX information published so far. One thread with PS3 LV0 keys, CFW'S and many more. PS3devwiki your number 1 source. Check it. Console ID's Market Warning thread PS3 Ban, CFW, Unban. How to avoid it. |
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#130 |
![]() ![]() Join Date: Apr 2012
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We need an exploit, which enables us to inject the code... Like the one mentioned below.
************* [ - Post Merged - ] ************* This could maybe be an option which we could as an exploit to inject the code we need to infect the systemt with to retrieve the needed data. Last edited by Calliope; 05-01-2012 at 10:00 PM. |
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